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Thread: My personal Meat farming script

  1. #561
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    I saw you had a todo comment for using pill keeper to force a semirare if you don't have an active counter at the beginning of the script, something else to consider is it might be profitable to continue spending all your spleen on getting more semirares immediately depending on the character's mpa instead of using spleen for additional adventures, especially since that allows you to get the same semirare over and over.

  2. #562
    Developer Veracity's Avatar
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    In my last couple of runs, I got the same semirare multiple times in a row. I was getting distilled wines for adventure generation, but, yeah - I hadn't really experienced this before.
    This script also has an "experimental" section with unused functions for calculating "values" of semirares and chocolates.

    Thanks for the suggestion. I haven't done the pillkeeper yet because it's more complicated than it first looked - as you pointed out.
    Also you might want to get (at least one) valuable semirare for zero spleen even if you are not collecting semirares via Lucky Lindys - which, themselves, may not be profitable vs. higher yield booze, which is why semirare hunting is user configurable.

  3. #563
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    With r20152 I got the following when I ran VMF:

    Code:
    Function 'my_path_id()' overrides a library function. (bastille.ash, line 2246)
    It hit after combing the beach.

  4. #564
    Developer Veracity's Avatar
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    Yeah. Ezandora's bastille.ash has my_path_id() which is now a built-in function. I'll publish a fix for that in its own thread.
    Pick it up there.

  5. #565
    Developer fronobulax's Avatar
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    Operator error, I'm sure but VMF is not fighting Vote Monsters.

    Putting on "I Voted!" sticker...
    Equipment changed.

    Visit to HiddenCity: An Overgrown Shrine (Northwest) in progress...

    [5416] An Overgrown Shrine (Northwest)
    Encounter: Earthbound and Down
    Earthbound and Down

    Putting on natty blue ascot...
    Equipment changed.
    lastVoteMonsterTurn => 753567
    I'm using the default for VMF.FightVoteMonsters so it should get free fights.

    The segment above says VMF knows it is trying to fight a monster and that I have the I voted sticker.

    I've disabled all other scripts (BBS, Mercenary Mood, there is no counter script, etc.)

    If it's operator error I've run out of ideas.

    Thanks.

  6. #566
    Developer Veracity's Avatar
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    Yeah, I have to fix that. You can no longer get wanderers in the shrine.

  7. #567
    Developer fronobulax's Avatar
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    Yeah, I have to fix that. You can no longer get wanderers in the shrine.
    Originally Posted by Veracity View Post
    Thank you. The sense of relief because it is not operator error is huge :-)
    Well, thank you.
    Originally Posted by Veracity View Post

  8. #568
    Developer fronobulax's Avatar
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    Yeah, I have to fix that. You can no longer get wanderers in the shrine.
    Originally Posted by Veracity View Post
    Bump?

    //static location SHRINE = $location[ An Overgrown Shrine (Northwest) ];
    static location SHRINE = $location[ Noob Cave ];

    fixed it for me although a more maintainable solution would (obviously) be to rename the variable.
    Well, thank you.
    Originally Posted by Veracity View Post

  9. #569
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    It seems that r20392 has affected VMF as it now errors out on start-up with the following:

    Code:
    Function 'update_candy_prices()' overrides a library function. (VeracityMeatFarm.ash, line 6713)
    Commenting out the function in VMF allowed the script to run.
    Last edited by Magus_Prime; 09-27-2020 at 10:22 AM.

  10. #570
    Developer Veracity's Avatar
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    Sorry about that. I had it fixed in the source but not submitted. Revision 284.

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