I don't know if this is a bug or a feature.
There are three LavaCo Lamps.
Each gives an effect at rollover.
The red one gives you extra muscle stats.
The blue one gives you extra mysticality stats
The green one gives you extra moxie stats
Each also gives +5 adventures
I have all of them. When I go to the maximizer and maximize for adv, it always recommends the green one. Even if I have the blue one in inventory, it recommends "pull and equip green LavaCo Lamp". If I manually equip the blue one and maximize, it is content to leave it. But if I don't equip it first, it always prefers the green one.
Now, I am a Myst class and I happen to want the blue one (although I don't actually care in aftercore). The whole concept of "grants an effect after rollover" is new, and we don't actually have a modifier to reflect it. Hmm.
# ninjammies: Grants 50 Adventures of Morninja at Rollover
# ratskin pajama pants: Grants 40 Adventures of Pajama Party at Rollover
# Item blue LavaCo Lamp™: Grants 50 Adventures of Blue Eyed Devil at Rollover
# Item green LavaCo Lamp™: Grants 50 Adventures of Green Peace at Rollover
# Item red LavaCo Lamp™: Grants 50 Adventures of Red Menace at Rollover
# Sasq™ watch: Grants 30 Adventures of The Rich Get Richer at Rollover
I'm not sure what to suggest. I think having modifiers for "Rollover Effect" (and maybe "Rollover Effect Duration") could be interesting and maybe useful - but how the maximizer would use that info is unclear. Perhaps only when you are maximizing for "adv", which is the only time you are necessarily maximizing rollover gear.
But why always recommend the green LavaCo lamp over the blue one - even if the blue one is in inventory and the green one is in storage? They are both +5 Adventures.
There are three LavaCo Lamps.
Each gives an effect at rollover.
The red one gives you extra muscle stats.
The blue one gives you extra mysticality stats
The green one gives you extra moxie stats
Each also gives +5 adventures
I have all of them. When I go to the maximizer and maximize for adv, it always recommends the green one. Even if I have the blue one in inventory, it recommends "pull and equip green LavaCo Lamp". If I manually equip the blue one and maximize, it is content to leave it. But if I don't equip it first, it always prefers the green one.
Now, I am a Myst class and I happen to want the blue one (although I don't actually care in aftercore). The whole concept of "grants an effect after rollover" is new, and we don't actually have a modifier to reflect it. Hmm.
# ninjammies: Grants 50 Adventures of Morninja at Rollover
# ratskin pajama pants: Grants 40 Adventures of Pajama Party at Rollover
# Item blue LavaCo Lamp™: Grants 50 Adventures of Blue Eyed Devil at Rollover
# Item green LavaCo Lamp™: Grants 50 Adventures of Green Peace at Rollover
# Item red LavaCo Lamp™: Grants 50 Adventures of Red Menace at Rollover
# Sasq™ watch: Grants 30 Adventures of The Rich Get Richer at Rollover
I'm not sure what to suggest. I think having modifiers for "Rollover Effect" (and maybe "Rollover Effect Duration") could be interesting and maybe useful - but how the maximizer would use that info is unclear. Perhaps only when you are maximizing for "adv", which is the only time you are necessarily maximizing rollover gear.
But why always recommend the green LavaCo lamp over the blue one - even if the blue one is in inventory and the green one is in storage? They are both +5 Adventures.