New Content - Implemented FotY 2015

Veracity

Developer
Staff member
We don't currently include the expected gold in Spelunky choice spoilers. I suppose we could.

Some of the other spoilers are a bit odd. Look at 1036/2:

(Button labeled "Jump") gain gold with spring boots, take damage without yellow cloak

Really? The Wiki says the message is "You leap up using your spring boots, drift over to the idol using your trusty cape, grab it, and float gently back down to safety." Does it show you this option if you don't have boots? What is the message if you take it in that case? Does it show you the message with no yellow cape? And what is the message if you take it in that case?

And 1036/3:

(Button labeled "Fly") gain gold with jetpack, take damage without back item

Again, the Wiki says "Using your jetpack, you easily grab the idol and fly back down to safety.". So, what is the message if you don't have a jetpack? And a yellow cape is a "back item"; what is the message if you have that?

Most of the choices don't even offer you options that you cannot do. It sounds like those do give you the option, but you just get a bad result. We could make those "dynamic" spoilers and tell you exactly what will happen given what your current equipment is.

Edit: The Wiki says this:

The first option only shows up with a Resourceful Kid buddy.
The second option only shows up with the spring boots and yellow cape equipped.
The third option only shows up if you have the jetpack equipped.

So, if that's true, our spoilers are wrong; you will not "take damage without yellow cloak", since you won't see that option without a yellow cloak.
 
Last edited:

Darzil

Developer
That implies that the early spading was wrong, though jumping to gain gold and taking damage if you had just boots and not cape may have been incorrect.

The reason I added the equipment requirements is that some people use the spoilers to set the choice adventure options, and knowing the requirement might change their view.
 

lostcalpolydude

Developer
Staff member
I think it might be Bananubis's Staff being auto-equipped that throws off inventory. I wasn't paying close attention, but I see that mafia doesn't know that I still have a shotgun to equip.
 

Veracity

Developer
Staff member
I fixed the auto-equip bug with revision 15888.
I have another open bug report about logging, because I didn't realize this was still open.

I did notice (again) that the expected gold from the choice spoilers was wrong. Here is a choice specification:

Code:
		// Choice 1038 is A Wicked Web
		new ChoiceAdventure(
			"Spelunky Area", "choiceAdventure1038", "A Wicked Web",
			new Object[] { new Option( "gain 4-5 gold", 1 ),
				       new Option( "gain buddy with machete", 2 ),
				       new Option( "gain 35-50 gold with torch", 2 ) } ),

Here is taking option 1:

Code:
{18} The Spider Hole
Encounter: A Wicked Web
Took choice 1038/1: gain 4-5 gold
choice.php?pwd&whichchoice=1038&option=1
You gain 15 gold
Here is taking option 3:

Code:
{20} The Spider Hole
Encounter: A Wicked Web
Took choice 1038/3: unknown
choice.php?pwd&whichchoice=1038&option=3
You gain 40 gold
(Why was that logged as "unknown"? I see the spoiler. Oh. It claims to be option 2, not 3)
Here is another choice specification:

Code:
		new ChoiceAdventure(
			"Spelunky Area", "choiceAdventure1036", "Idolatry",
			new Object[] { new Option( "gain 250 gold with Resourceful Kid", 1 ),
				       new Option( "gain 250 gold with spring boots and yellow cloak", 2 ),
				       new Option( "gain 250 gold with jetpack", 3 ),
				       new Option( "gain 250 gold and lose all hp", 4 ),
				       new Option( "leave", 6 ) } ),
Here is taking option 4:

Code:
{3} The Temple Ruins
Encounter: Idolatry
Took choice 1036/4: gain 250 gold and lose all hp
choice.php?pwd&whichchoice=1036&option=4
You lose 50 hit points
Well, I certainly lost the HP - and I believe I got the gold, but why was it not logged?

I'll leave this one open, too, and see what else remains unfinished that is not also in my other bug report.
 

Veracity

Developer
Staff member
Code:
<span class='guts'>You climb up and grab the idol, but you can't climb down with it in your hands, so you're forced to just jump down onto the bed of spikes below.<center><table><tr><td><img src=http://images.kingdomofloathing.com/itemimages/lolmecidol.gif width=30 height=30></td><td valign=center>+<b>250 Gold!</b></td></tr></table></center><center><table><tr><td><img src="http://images.kingdomofloathing.com/itemimages/hp.gif" height=30 width=30></td><td valign=center class=effect>You lose 50 hit points.</td></tr></table></center></span>
From my big DEBUG log of a Spelunky session, here is collecting the 250 gold and losing 50 HP.
 

Veracity

Developer
Staff member
Revision 15914 counts finding lolmecidol.gif as Gold and fixes the choice spoilers for A Wicked Web. Sort of; there is insufficient public spading of the actual expected gold from that choice, so I guessed. It also fixes the option number for option 3.
 

Veracity

Developer
Staff member
OK, fine. I have now been through this whole thread and there is nothing reported here that is not implemented. I'm going to mark this one complete - and leave my Bug thread open to handle remaining logging issues.
 
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