Recent changes regarding monster ID have made the gremlin-stasising logic fire only for gremlins that lack the tools. Haha!
r46 fixes that, and additionally ignores the Yossarian location/tool properties, based on something lost said in the Monster ID thread. So a specific gremlin will always be stasis'd in a particular location for a particular tool.
Hope no one else burned over 50 turns trying to complete that sidequest, like frono and I did!