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Thread: missingManuel.ash - Yet Another Manuel Script!

  1. #201
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    It figures that the latest build mattered on the one day that I was too lazy to grab it.

    That fixed the problem- thanks!

  2. #202
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    It figures that the latest build mattered on the one day that I was too lazy to grab it.

    That fixed the problem- thanks!
    Originally Posted by darkbob9 View Post
    It seems to have introduced a new problem, however. There are monsters showing up that I already had knocked off
    the list. The entire Nemeses group, for example. Also the Nemesis Lair group. I worked on all of those and finished
    all the factoids earlier this year, and until this update, missingManuel had them listed properly. Perhaps it's because
    of the word "the" being removed at some point? For example, missingManuel says I'm missing 3 factoids for:

    Gorgolok, the Infernal Seal (The Nemesis' Lair) {3}
    Gorgolok, the Infernal Seal (Volcanic Cave) {3}

    The monster manuel pages in my campground say otherwise:

    Gorgolok, the Infernal Seal (Nemesis' Lair)
    <snip three factoids that everybody else has too>

    similarly, all three factoids are listed under the Volcanic cave
    section, but missingManuel says I don't have them now.


    A few others (there are surely more, since I was below 150 unresearched and now am listed
    at 170):

    all three Trippy Floating Heads
    all three Ninja Snowman
    Last edited by darkbob9; 05-26-2015 at 09:15 PM.

  3. #203
    Minion Bale's Avatar
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    It seems to have introduced a new problem, however.
    Originally Posted by darkbob9 View Post
    Yeah. It's complicated. I promise you that for one brief shining moment KoLmafia and missingManuel worked perfectly together. Then there was another change to monster recognition in KoLmafia that threw off missingManuel.

    Hopefully turning will fix it soon. Again. This time might be a little tougher though.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  4. #204
    Developer Veracity's Avatar
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    With Revision 15880, KoLmafia now marks all the extra monsters I added as DUMMY monsters and they no longer appear in $monsters[]. Therefore, missingManuel can simply remove all the variants of Your Shadow - and need add nothing new for the more recent ones - and things will work as before.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #205

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    Fixed! Thanks, Veracity!

  6. #206
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    Fixed! Thanks, Veracity!
    Originally Posted by Turing View Post
    Thanks for the fixes- everything looks normal again!

  7. #207
    Minion Bale's Avatar
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    Currently, the following new monsters from "The Unknown Tomb" are all unsorted:
    • The Unknown Accordion Thief
    • The Unknown Disco Bandit
    • The Unknown Pastamancer
    • The Unknown Sauceror
    • The Unknown Seal Clubber
    • The Unknown Turtle Tamer

  8. #208

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    Done.

  9. #209
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    So, the new IotM has made a lot of previous unobtainable monsters available. It's going to be a while before we can tell what's there, but there's a lot of old Crimbo monsters, for starters.

    There's also a second Astronomer, whose first factoid is: "Remember, lifespans were shorter back in the olden times, so these ancient astronomers were about twelve years old. Explains a lot, doesn't it?"

    There are two new monsters, The Emperor, who is killable, and The Hermit, who (probably) is not.

  10. #210

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    Updated the script with all the new and old monsters I've seen reported. I'll keep updating it as more old factoids show up.

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