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  1. B

    New Content - Implemented New path "Actually Ed the Undying"

    Ran into this today, i had thought that these had been coded in, there is 1 effect gained for each of the three MP restores Ed has. use 1 spirit beer You gain 94 Mana Points You acquire an effect: Spiritually Aware (duration: 10 Adventures) -------------------- 1803 Spiritually Aware...
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    New Content - Implemented New path "Actually Ed the Undying"

    Looks like there is now a message in the UI that tells us when our servants give us their skills when they are level 21. http://pastebin.com/cS2mLsGR is an example of the frame when it happened, note the section: <table><tr><td valign=center>You acquire a skill:  </td><td><img...
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    Bug - Fixed Twin Peak NC Item Check Shouldn't Take Into Account Florist

    Just throwing this as something the needs to be checked, will try at somepoint if I can set it up correct, but +item song from spooky? Also, didn't have an extra +item plant in my current run so couldn't verify fix, sorry.
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    Feature - Implemented Fortune Cookie Checking On Painting in Chateau

    Title says it all, I just messed up an clicked on the painting at the same time my left pane updated and noticed it was semi-rare turn, of course I was already too late so I missed the turn, but if possible can we add the fortune cookie protection that is elsewhere to the painting?
  5. B

    Bug - Fixed Barrrney's Barrr not available even though it is

    Can confirm fixed I think in r15471
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    Bug - Not A Bug Mafia is not detecting +ml plant in at least one case

    Using build 15471. I planted a florist plant as my third plant in The Hippy Camp, mafia doesn't seem to be recognizing it. See http://imgur.com/1ZvhZOr The +30 show is: Blessing of Serqet (+20) Radio (+10) Tried restarting, tried going directly to the florist, don't know what else to try...
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    Bug - Fixed Twin Peak NC Item Check Shouldn't Take Into Account Florist

    Title say most of it, ran into an issue today on my Ed run, had the following: item Plant (25%) knob eye drops (15%) friars food buff (30%) Got the NC in twin peak and saw my 70% in the spoilers under the box was greater then 50% so attempted to perform the search. Much to my dismay it didn't...
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    Bug - Fixed Barrrney's Barrr not available even though it is

    Replicated it again: http://pastebin.com/HvpfBBAe winning when coming back. This time I was able to recover by doing the combination of the ashq script above, plus hitting the refresh status button.
  9. B

    Bug - Fixed Barrrney's Barrr not available even though it is

    Next time I run into the issue I can do a ashq print(visit_url("api.php?what=status&for=kolmafia")); and pastebin the results, unless there is a better url to visit.
  10. B

    Bug - Fixed Barrrney's Barrr not available even though it is

    Using relay browser, manually clicking on the portal, then manually clicking on the return to fight button. I think I figured out why its happening since it just occurred again. I think it might have to do when you get back to the fight and the monster dies before you have a chance to act...
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    Bug - Fixed Barrrney's Barrr not available even though it is

    Using build 15452, I try to use the autoadventure to farm some Ka in Barrney's Barr and its claiming I'm not allowed to: Validating adventure sequence... That area is not available. [136] Barrrney's Barrr Encounter: tetchy pirate Round 0: bombar wins initiative! Round 1: tetchy pirate takes 8...
  12. B

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Using AutoMCD only, first run as Sneaky Pete, so low skill and not running any ML, I think MCD was set to 0 even. Ya, could unset safe moxie, didn't really know about that. This is my first run as Pete so I wasn't taking chacnes with safe moxie. I was trying to let it level to a safe moxie...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I've run into a problem recently with the script. For some reason the script keeps thinking that I need to level up my main stat to do gallery unlock: Level 7 Starting ... BCC: We have not completed the stage [manorgallery]. ... BCC: Maximizing '' Need to Level up a bit to get at least 210...
  14. B

    New Content - Implemented New Halloween Candies

    outfit High-Radiation Mining Gear -------------------- 8149 Glo-Pop 357068615 glopop.gif multiple t,d 5 Glo-Pop Effect: "Glo-Face", Effect Duration: 10 -------------------- -------------------- 1808 Glo-Face glopop.gif bf01e3662c72b74e27b03e2eb95673a2 use 1 Glo-Pop # Glo-Face...
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    Bug - Fixed Nemesis in Volcano takes two turns.

    Yup you are correct. I see where I made my mistake, I was thinking it should have still said 682 for forms (2) and (3), but it shouldn't because those are basically treated as free turns it appears, so we were logging exactly the correct thing, even if it doesn't make exact sense when KoL...
  16. B

    Feature - Implemented Please make hotdog stand speakeasy consistent with other consumables in log

    Identified the lines that are producing these log messages: ClanLoungeRequest.java @ line 2060 message = "eat " + hotdog; //Old line message = "eat 1 " + hotdog; // Suggested New line ClanLoungeRequest.java @ line 2108 message = "drink " + speakeasyDrink; //Old line message = "drink 1 " +...
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    Bug - Fixed Nemesis in Volcano takes two turns.

    I don't quite get this, isn't the number in the log supposed to represent how many turns you have used? for example when you use a free runaway the log has multiple entries with the same turn number. Shouldn't it match what is on the character sheet for turns performed in run? As can been seen...
  18. B

    Bug - Fixed Nemesis in Volcano takes two turns.

    I think the Naughty Sorceress is actually only take 1 turn these days even though we are logging it as 2 [681] Tower Level 5 Encounter: Shadow Hemi-Apprentice Accordion Thief [682] The Naughty Sorceress' Chamber Encounter: The Naughty Sorceress [683] The Naughty Sorceress' Chamber Encounter...
  19. B

    Feature - Implemented Please make hotdog stand speakeasy consistent with other consumables in log

    When we eat at the hotdog stand or drink from the speakeasy the format of the logged message is slightly different in the log. And it would be useful to have them in the same format so you can use the same parsing rule. For example: eat sleeping dog You gain 9 Adventures You gain 2 Fullness You...
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