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    Bug - Fixed Kmail says acrimonies go to inventory, not Hagnks

    When PvP rewards are kmailed, they all go to Hagnks. For example: You acquire 135 angst burgers (stored in Hagnk's Ancestral Mini-Storage) But with the acrimonies, Mafia somehow suppresses the Hagnk's message: You acquire 145 5-hour acrimonies [drink] Bullet points: * It is Mafia doing this...
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    New Content - Implemented Mafia doesn't recognize clover or semirare adventure in the Zeppelin Mob

    Mafia doesn't know about the semi-rare in the Zeppelin Mob. I got the semi-rare in the zeppelin mob but "counters" still says my last SR was getting an inhaler in the castle.
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    New Content - Implemented Mafia doesn't recognize clover or semirare adventure in the Zeppelin Mob

    I was clovering in the Zeppelin Mob and mafia did not know the clovers were consumed. It kept giving me the "you are about to adventure with a ten-leaf clover" warning long after they were gone. Refreshing session fixed it.
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    Feature - Implemented Talisman o' Nam needs 2 recipes!

    Mafia doesn't know how to make a Talisman O Nam from copperhead charms I had the copperhead charm and the copperhead charm (rampant) in inventory. I tried to create the Talisman from item manager and it was not an option.
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    Bug - Fixed Trying to eat an optimal hot dog when full confuses mafia

    I tried to eat an optimal hot dog (by clicking in the VIP room, not through the item manager) when I was full. The game said I was too full to eat it. The next turn mafia popped up a warning saying it was going to be a semi-rare. It seemed to me that mafia did not know the hot dog eating had failed.
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    Cinderella/Stepmother trophy scripts

    Sorry for the delay. Mafia forums don't tell me when someone replies. Ravien was the one who first got 32. The other accounts you guys mentioned were just multis used to test the script out after the fact.
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    Cinderella/Stepmother trophy scripts

    Three scripts for the three Cinderella trophies. They also get the six silver coins. The Frame and Kill scripts, I believe, use the fewest possible turns. The Vomit one does not. In order to do that, the Frame script quits out after framing her. This means no rewards (canapes, glass slipper)...
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    Bug - Fixed Bugfinder Blade

    My thoughts exactly :) Thanks for the quick fix, all.
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    Bug - Fixed Bugfinder Blade

    I don't think mafia knows about the +3 adv on the Bugfinder Blade. I say this because it won't equip it when I "maximize adv" (with no other +adv weapons or off-hands available). This is perhaps the tiniest bug possible.
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    Carriageman Feeder

    Carriageman won't drink bloody marys, salty dog, vodka martini. I am guessing this got fixed today.
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    Bug - Fixed Error in Staff of the Scummy Sink dat

    Mafia thinks that the Staff of the Scummy Sink has 8-10 MP regen. It does not. It has 8-10 HP regen. I am told this has something to do with modifiers.txt
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    Feature - Implemented Add CSA fire-starting kit to breakfast

    Could you add CSA fire-starting kit to breakfast? The reasoning is that they're non-tradeable and only 1/day. So if you adventure with the backpack you'll end up with a pretty big back log.
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    killRats.ash - A super simple script to kill tavern rats at the faucet

    killRats.ash - A super simple script to kill tavern rats at the faucet Turias actually wrote this. I am just posting. Example use "killRats 100"
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    Space Tripper: automatic Space Trip

    Script was successful 6/6 times. Very nice. My high score was 30,768. I'd suggest having an option for less verbose output.
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    Space Tripper: automatic Space Trip

    Impressive! Thanks for waiting until *after* all my multis have the headphones :-P
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    Instalite's shield generator quest script [v. 0.2]

    Thanks alhifar. That makes sense. I see both sides of it.
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    Instalite's shield generator quest script [v. 0.2]

    I had things with exit; but the documentation made me think abort(); was better. Something about clearing out queued commands. Is this not the case?
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    Instalite's shield generator quest script [v. 0.2]

    Looks very good, insta. Easy to read/well-structured. Two first impressions: 1) Why is the string when looking to play porko called "ham"? :) 2) When you use the maps, you have a switch(). Shouldn't you have a default case?
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    CONTEST: LotsOfPhil's Lunar Isotope Quest Script

    New version (0.7) posted. Nothing earthshaking, but should be better in all ways.
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    CONTEST: LotsOfPhil's Lunar Isotope Quest Script

    Thanks Nardo. I've added some more comments to the user there. Since I am not (yet?) setting CCS-es I am not changing peoples' weapons. It will now direct you to use a 1handed weapon and re-run.
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