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  1. beldur

    8bit-relay

    Hopefully with 8BitBonusTurns, we'll see more accurate tracking of when the bonus shifts. Also, thanks for the feedback here and in the Mafia PR, frono. I didn't realize that the counter on the bonus did not increment when losing or running from a fight and would've probably not figured that...
  2. beldur

    New Content - Implemented Mar 2023 IOTM: closed-circuit phone system

    I gave this a shot with the quest for the Shadow Lighter, but rather than receiving a second lighter I got substats.
  3. beldur

    New Content New Shadow Rift NCs, buffs, and buff extension

    That's awesome! Thanks for spading this!
  4. beldur

    New Content New Shadow Rift NCs, buffs, and buff extension

    Very much adjacent to the March IOTM (but accessible without it), a new free (does not take a turn) NC has been added to Shadow Rifts. It is choice 1499. There's a few things of note about this choice. It occurs every 11 adventures in a Shadow Rift. The first and fifth options (and simply...
  5. beldur

    Feature Track remaining turns before 8bit Realm bonus shifts

    I'd like to add a preference that tracks the remaining turns before the location receiving a point bonus in the 8bit Realm shifts to the next location. I put in a PR here: https://github.com/kolmafia/kolmafia/pull/1595 I am very new to the mafia forums/the process of contributing to mafia, so...
  6. beldur

    8bit-relay

    That number is based on the turns_spent in each zone modulo 5. I doubt you were playing turns outside Mafia though, so I'd guess your turns_spent were accurate. I'll take a peek, thanks for mentioning it!
  7. beldur

    8bit-relay

    8bit-relay What is it? 8bit-relay is a simple relay override for the revamped 8-Bit Realm. It adds a bit of color to the locations so they match the Score indicator in KoL's default character pane, it adds an informational pane that tells you how your relevant stats compare to the maximum...
  8. beldur

    Feature User-Defined Stylesheet

    If CSS injection is a thing Mafia would want to protect against, it might already be worth pursuing. A bad actor could just include a basics.1.css in their github repo and it would overwrite the mafia default when checked out.
  9. beldur

    Feature User-Defined Stylesheet

    Right now Mafia has a stylesheet it uses in the relay browser, it's relay/basics.1.css. If a user overwrites the basics.1.css with their own stylesheet, they can apply their own styles to the relay browser. I'm requesting that users can designate their own stylesheet stored in the relay folder...
  10. beldur

    New Content June 2022 IotM: June Cleaver

    Unwraps into: After resolving (1 > 6 > 10 > 12 > 15 > 20 > 30 > 30 > 30...) combats with the cleaver equipped (including free kills and free runs), the next adventure spent with the cleaver will result in a free noncombat. Each resolved combat also increments one of the damage types by one...
  11. beldur

    Bug - Fixed inventory desync when using create() to use the nash crosby still

    I want to piggyback on this issue because I think it could be closely related to something I'm experiencing. I've had some similar issues with the pixel store when accessed by create/create(). CLI tests are attached in a txt file to not clutter up the thread. These are both stores accessed...
  12. beldur

    Feature create() function supporting multi-recipe items

    That makes sense! Sorry, this was a rather uninformed post.
  13. beldur

    Feature create() function supporting multi-recipe items

    For items that are creatable by multiple methods (such as the recent batteries battery (9-Volt), battery (lantern), and battery (car)), the create function only uses the first recipe listed to achieve the target crafting result. For example, if your only batteries are a battery (lantern) and a...
  14. beldur

    Bug - Fixed Reanimated Reanimator in Quantum Terrarium infinite loop

    Version: KoLmafia v20.7 r20725 Having the Reanimated Reanimator as the active familiar in Quantum Terrarium seems to cause an infinite loop generating the message "Getting current parts information for the Reanimated Reanimator." over and over. This seems to prevent any action in mafia...
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