New Content June 2022 IotM: June Cleaver

beldur

New member
Unknown item found: packaged June cleaver (10919, 920627527) Unknown item found: June cleaver (10920, 330396747) Item packaged June cleaver Free Pull
Unwraps into:
10920 June cleaver 330396747 junecleaver.gif weapon 0
June cleaver 100 Mus: 0 1-handed cleaver
# Item June cleaver: Cannot miss
# Item June cleaver: Grows stronger the more you use it
Item June cleaver Muscle Percent: +10, Mysticality Percent: +10, Moxie Percent: +10, HP Regen Min: 6, HP Regen Max: 8, MP Regen Min: 6, MP Regen Max: 8, Adventures: +5, Hot Damage: +1, Cold Damage: +1, Sleaze Damage: +1, Stench Damage: +1, Spooky Damage: +1

After resolving (1 > 6 > 10 > 12 > 15 > 20 > 30 > 30 > 30...) combats with the cleaver equipped (including free kills and free runs), the next adventure spent with the cleaver will result in a free noncombat. Each resolved combat also increments one of the damage types by one, seemingly at random. (see attached for html)

The NCs are:
Poetic Justice - 1467
Aunts not Ants - 1468
Beware of Alligator - 1469
Teacher's Pet - 1470
Lost and Found - 1471
Summer Days - 1472
Bath Time - 1473
Delicious Sprouts - 1474
Hypnotic Master - 1475
 

Attachments

  • choices.txt
    20.5 KB · Views: 3
  • combat text.txt
    534 bytes · Views: 4
Alright, this should mostly be implemented once #801 goes in, with a few small exceptions:
1. We don't know how, if at all, skipping an NC affects the cooldown of these things. I suspect it should reset the charge but not increment the encounters if you do so
2. We need adventure & stat data on foods
3. What happens if you "overcharge" your june cleaver before hitting a noncombat (maybe using a profchain, or high-priority wanderers or whatever)? How should mafia handle the properties there?
 
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Some more spading:
You can only skip a noncombat 5 times a day
The combats necessary for getting an encounter can be expressed as
JavaScript:
[1, 6, 10, 12, 15, 20][parseInt(getProperty("_juneCleaverEncounters"))] ?? 30
When you skip an encounter, it doesn't increment your total number of encounters that day
When you skip an encounter, it only partially resets the number of combats you need for the next one (spading in progress)
"overcharging" your june cleaver isn't really a thing

Will put in one final (hopefully) PR once spading is complete on the reset combats.
 
maximizer is only recommending one teacher's pen when maximizing "familiar exp"

Screenshot 2022-06-10 151047.png

it doesn't have a single equip limit. You can equip 3 if you so wish.
I should state that this account doesn't have any inventory but the maximizer options were set to "pullable/buyable" hence why the first one shows up in the image above.

[edit] this is on r26487. Also when I bought 3 from the mall and re-ran maximizer it did the following:

Screenshot 2022-06-10 222206.png
so it looks like it's probably a general issue with the maximizer and not having things on hand.
 
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heeheehee

Developer
Staff member
It looks like CheckedItem.java only sets mallBuyable = 1 (same for pullBuyable), as opposed to 3 (or Integer.MAX_VALUE).

(I don't have time to make a tested PR, but it looks like a fairly straightforward fix. Thanks for the report!)
 

QuietMisdreavus

New member
Auto-adventuring with the cleaver equipped will fail once one of the cleaver noncombats are encountered, with a message like "Unsupported choice adventure #<number>". Can these be added to the Choice Adventures tab?
 

VladYvhuce

Member
Auto-adventuring with the cleaver equipped will fail once one of the cleaver noncombats are encountered, with a message like "Unsupported choice adventure #<number>". Can these be added to the Choice Adventures tab?
I ran into that with the cartography skill. This post was a huge help with how to deal with unsupported adventures.
 

Veracity

Developer
Staff member
Auto-adventuring with the cleaver equipped will fail once one of the cleaver noncombats are encountered, with a message like "Unsupported choice adventure #<number>". Can these be added to the Choice Adventures tab?
We discussed whether to make it a ChoiceAdventure (with GUI configured option) or a ChoiceSpoiler.

We chose the latter, because there was “no obvious best choice for a default” but, “Show in Browser” is a perfectly good default - and if you want to automate, you can make your own choice.

Easy enough to revisit.
 
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