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  1. M

    Bug - Fixed Daily Dungeon (possibly choice adventure) + Beaten Up Loop

    Build 11988 Character State: HC AoJ Level 7 with 7-9/77 HP and these effects: Beaten Up Teleportitis Thick-Skinned Glittering eyelashes Go Get 'Em Tiger Butt-Rock Hair Zone: Daily Dungeon rooms 3 (Chest/Move On),4(Elemental Test) Special:No items or skills that remove Beaten Up Issue...
  2. M

    Combat Macros

    I felt sure this would have been addressed already. but I couldn't find it amidst all the other threads that talk about combat, macros, or both. Is there a way to set a KoL combat macro as your combat strategy, or to call one in a CCS?
  3. M

    Semirare Advisor - Proof of concept

    This is a script which serves two purposes. First, for those zones coded into its data file (only a handful at the moment), it should be able to determine to which areas you have access, and, taking into account the last semirare you picked up, select the most expensive semirare available. It...
  4. M

    Unknown monsters

    Is there a ccs setting that can be used to force mafia to stop when it encounters an unknown monster?
  5. M

    Deleting Custom Combat Scripts

    I've searched the forum and the wiki, and can't find this. How do I delete a ccs from within the mafia interface?
  6. M

    Market Bot

    I've been impressed with kBay and the Items of Loathing, and I've had a thought that I'd like to get comments on before I start putting pen to paper and blocking out code. I'd also like to know if people think KoLMafia is the right platform to use for the job. Essentially, what I envision is an...
  7. M

    Birdform Question

    Poked about and did not find: What are the attribute names for the Birdform feather qualification counters?
  8. M

    Build Fetcher

    I'm sure I'm not the only one who has thrown together something like this, but it may be useful for someone, so here 'tis. Assumptions: You use the .jar SVN builds You have both bash and wget installed. You store your KoLmafia SVN builds in the directory ~/KolMafia You invoke KoL Mafia via a...
  9. M

    Request/Query: Mall Manager

    Is it possible to configure Mafia to match rather than undercut when using auto-reprice? If not, can this be made possible?
  10. M

    Area Analysis

    It's been a long while since I've done any serious scripting, and so what I have today is very rough around the edges. the basic goal of the script is to determine, based on your current state, the net meat gain associated with adventuring in a particular location. Assumptions: If an item...
  11. M

    Additional input and inventory management

    I'm working on a daily inventory cleanup script for my basement dives and for after defeating her Naughtiness. The script has two functional parts. The first processes a map of instructions, and that part was not difficult, but I am having difficulty with the second part, which (hopefully) adds...
  12. M

    Alternative auto-reprice

    Since allowing the functionality I want in a script would allow KoLMafia to be far more easily used as a mallbot, I'm phrasing this as a direct feature request. The store manager currently includes an auto-reprice button which handily attempts to undercut prices for items in the mall, and also...
  13. M

    Pixel Items

    It it possible to have the item creator expicitly consider red, green, and blue pixels before considering white pixels when creating items, or at least not create white pixels when a larger item creation is going to fail?
  14. M

    conditions syntax

    My apologies if this was in one of the changelogs (for some reason they are showing up very tiny for me right now) but is it now possible to set a condition for an adventure?
  15. M

    Disjunction

    I'm curious to learn why the disjunction condition mode was removed in the most recent daily build. While the number of places it is useful are small, they are significant. Example 1: For many hardcore players, Knob sausage and knob mushroom are interchangable, and they are interchangable...
  16. M

    A difficult to find error, involving the adventure database.

    Since a recent update to KolMafia broke a large and old script I'd been using, rather than try to fix it, I instead went ahead and redesigned the thing to hone in on the functionality I wanted, without trying to overthink everything. In its current state, the script 'verify's just fine, but...
  17. M

    The Mall

    Here's a question: Is there a way to buy based on a search string? For example, if I manually go to the mall, and search for "hi mein" (no quotes), I will get an interleaved list of all 5 types, sorted conveniently by price, and I can then patronize the stores in order, to acquire food for...
  18. M

    3400: Fuzzy Matching, Auto-stop

    This is more of an a quirk than a show-stopper, but if the same fuzzy-matching code is used in several places, it might point to more serious issues elsewhere. > familiar nin Putting Isabella Kieren the Cymbal-Playing Monkey back into terrarium... Taking Igor the Misshapen Animal Skeleton...
  19. M

    10.7: Relay Server, Item Manager|Scripts, gCLI parser

    I've had a chance to try out 10.7, and while I've not yet ascended again to check on the pickpocketing issue I saw with 3113, the relay browser issue I noticed remains. Whether or not 3117 was a fix for the bug or not, I couldn't speculate, as 3127 seems to have unwound the change, at least...
  20. M

    3113: Relay Server, Initiative

    Daily Build 3113 seems to have reawakened a previously squashed bug. Using Firefox under Linux, the Relay Server doesn't seem to operate, either as a startup display (window or tab) or when the button is pressed. Additionally, 3113 will get caught in a loop when a DB wins initiative in a...
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