Search results

  1. F

    New Content - Implemented add Dreadsylvanian stew plural

    It's totally a bug to not have it in there already at this point! Nah, I kid, that was just a misclick/not thinking that much about it.
  2. F

    New Content - Implemented add Dreadsylvanian stew plural

    > acquire 6 dread stew Verifying ingredients for Dreadsylvanian stew (6)... Purchasing Dreadsylvanian stew (6 @ 10 Freddy Krueggerands)... Visiting the The Terrified Eagle Inn... Unrecognized item found: 6 bowls of Dreadsylvanian stew You acquire bowls of Dreadsylvanian stew (6) The Terrified...
  3. F

    Bug - Fixed Infinite loop when attempting to rest with no adventures

    I'm not entirely sure it can, as I was noticing that the charpane in-browser never updated after a rest.
  4. F

    Bug - Fixed Infinite loop when attempting to rest with no adventures

    When using the command "camp rest <number of times>", mafia currently does not recognize the message that tells you you are out of adventures. As such it will attempt to rest indefinitely with no success until you force it to stop. The game message when out of adventures is: You don't have...
  5. F

    New Content - Implemented Add "Ators Gonna Ate" choice adventure to the Choice adventures tab

    A temporary solution you can use in the CLI to make your mafia to automatically pick the choice you want: set choiceAdventure701 = N where N is the choice number you want it to pick (generally numbered from top to bottom, as you would see them in game, with maybe a few exceptions coming from...
  6. F

    Bug - Not A Bug Bundles of receipts bounty isn't a goal

    There's an outfit in the treasury?
  7. F

    Feature - Implemented Duplicate scripts cause "not found" error for consult scripts

    I think most moderately computer-proficient users who have encountered an ambiguous, non-descriptive, and/or misleading error message (in someone else's program) would disagree with you.
  8. F

    Bug - Fixed Return/Enter doesn't separate CLI commands when typed quickly

    I'd been suffering from this all along, and never convinced myself it wasn't my fault. And now it's fixed? Neat!
  9. F

    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    Yes. Every item acquisition box other than "take from clan stash" is checked.
  10. F

    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    > set debugBuy = true debugBuy => true > make insanely spicy bean burrito Verifying ingredients for insanely spicy bean burrito (1)... ☯ wad of dough onhand=25 ☯ flat dough mall=100 make=25 ☯ hill of beans mall=100 make=2147483647 Searching for "bean burrito"... Search complete. Searching...
  11. F

    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    > set debugCreate = true debugCreate => true > acquire jabanero pepper Searching for "jabañero pepper"... Search complete. Using cached search results for jabañero pepper... Purchasing jabañero pepper (1 @ 100)... You acquire an item: jabañero pepper Purchases complete. I...
  12. F

    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    Maybe mafia is still adding in the cost of a hermit permit?
  13. F

    Feature Can we still identify Semi-rare window if a semi-rare is missed ?

    There are some situations where you miss SRs by accident, if I'm not mistaken. Bees and Boris mobs override them, for instance.
  14. F

    Feature - Implemented Log dolphin thefts in session log

    What the title says. I'm noticing that while you see a line such as "A dolphin stole: anemone nematocyst" in the gCLI, these lines are missing from the actual session logs (with all logging options enabled, other than the "adventures left instead..." one). I would like to see these. For...
  15. F

    Feature - Implemented Some sea drop rates and pressure penalties

    Unless I got an exceedingly unlikely spat of bad (or good) luck, no, it is 8%, and not 5% or 10%. The observed rate is .0828 with a standard error of .003686. Enough to make 8% the only integer rate in a 95% CI.
  16. F

    Feature - Implemented Some sea drop rates and pressure penalties

    I'm my glorious return to spading the sea, I have been spading the sea. Here are the results I have so far, mostly on drop rates and pressure penalties. Deepcity: Pressure penalty is -200% in all zones. Mafia currently lists them as -150%. Presumably this was tested through initiative, but...
  17. F

    Bug - Fixed All chat messages being displayed and handled as event messages in mafia chat

    Still getting the issue in 11250. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v15.3 r11250, Windows 7, Java 1.7.0_05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please note: do not post this log in the KoLmafia thread. If you...
Top