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    Bug - Not A Bug You don't have enough null

    This scriptlet: string SubstituteOutShieldbutt(int round, string opp, string text) { string configuredAction = get_ccs_action(round); if(configuredAction != "skill shieldbutt" || !have_equipped($item[spooky little girl])) { return configuredAction; }...
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    Feature - Rejected Using a map to a shelter sets my_location to none

    Drum machine, black pudding, and photocopied monster all set location to none. Clearly this is by design. Would a minion please Reject it?
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    It buys some things (most noticeably, to me, is tomb ratchets) but at least it doesn't run away. I thought there was a setting you had to set to get the script to run at all in softcore: bcasc_doNotRemindAboutSoftcore
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    ZLib -- Zarqon's useful function library

    Hmm, I could have sworn I've done that before. For instance this works fine: ashq import nemesis; nemesis_Disco_Bandit(); Perhaps that guidance should be added to the wiki page? (http://wiki.kolmafia.us/index.php?title=Zlib if I understand correctly) Thanks for the code, I'll add that to...
  5. S

    ZLib -- Zarqon's useful function library

    I was unable to set a var before a script created it: Even the ashq trick couldn't work around it, for some reason I don't understand: I had to run the script, then abort it to change the setting. As far as my eyes detect the variable name was the same. setvar("spaaace_othergoal"...
  6. S

    Feature - Rejected Using a map to a shelter sets my_location to none

    Repro Steps 1) Adventure in Domed City of Grimacia 2) ashq print(my_location()) = "Domed City of Grimacia" 3) Use a Map to Safety Shelter Grimace Prime. Navigate the choice adventure until exit 4) ashq print(my_location()) = "none" Expected: Since you need the Transpondent to use the map, logic...
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    New Content - Implemented The Haunted Sorority House

    4 (changed from 6) A lot... over 30. "raise area ML, then Prop Deportment" -> "chainsaw/mirror" keeps them in balance.
  8. S

    New Content - Implemented The Haunted Sorority House

    I have the main floor choice set to "raise area ML, then mass kill skeletons/zombies". Sometimes it seems to get stuck on kill skeletons. And that seems to happen when skeletons are gone, meaning that I end up with a lot of skipped NC's. Has anyone else seen this?
  9. S

    Feature - Implemented maximizer include available hatter buffs

    If the maximizer even simply listed the potential buffs, and left getting them up to the user, that would be a nice feature.
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    Bug - Fixed Closing tabs (channels) in chat interface doesn't persist across sessions

    Log into kol in browser. open chat /c trade /l clan logout launch mafia. open (mafia) chat interface click on x to close trade exit launch mafia. open (mafia) chat interface result trade is back expected trade stays gone As far as I know, the only way to get it to go away is open the relay...
  11. S

    Feature Add counters for wandering nemesis thugs

    Similar to how romantic arrowed monsters work.
  12. S

    Telescope Information

    Thanks! It's am{us|az}ing how many feature request threads you reply to with "That would be a nice mafia feature, but in the meantime, here is a script I wrote."
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    Telescope Information

    A Humble Request: Consider items as present if they are in your closet (as the gcli command does). I put stuff in my closet to prevent accidental use/autoselling.
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    Feature - Implemented Any chance of an option to skip the Arboreal Respite choiceadv?

    This request has been rejected before. I think because the existence of a no-turn exit from the woods is considered by TPTB as a bug, not a feature.
  15. S

    Feature - Implemented maximizer include available hatter buffs

    (as you can tell, i use maximizer a lot)
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    Feature Maximizer & Colonel Mustard's Lonely Spades Club Jacket

    Colenol mustard's jacket is known to increase item drop, meat drop, and initiative by tiny amounts. It's randomized per ascension but is always between 1% and 3%. This item is not considered by the maximizer. Perhaps all it needs is to be encoded in the data files as the average of the range (2%).
  17. S

    Feature Pulverize helper shouldn't list upgrade when not avilable

    Additionally, the helper suggests upgrading even when you don't have at least 5 powders/nuggets.
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    Bug - Fixed Dimemaster/quartermaster don't honor "keep one" flag

    In the Coinmaster Interface of Awesomeness, the dimemaster and/or quartermaster don't seem to honor "keep one" flag.
  19. S

    Feature Mafia should post the days daily update in some kind of pop-up

    I may have been mistaken about that one. However, all twitter accounts have a feed, so it's sort of true.
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