Feature Maximizer & Colonel Mustard's Lonely Spades Club Jacket

stannius

Member
Colenol mustard's jacket is known to increase item drop, meat drop, and initiative by tiny amounts. It's randomized per ascension but is always between 1% and 3%. This item is not considered by the maximizer. Perhaps all it needs is to be encoded in the data files as the average of the range (2%).
 

Theraze

Active member
Jick said 5 effects, and those would be three of them. Anecdotally I think the highest remaining chance of guessed possibilities were critical and fumble chances, for the other two effects remaining. Suppose that's a goal for KoLspading, not here, but... is it better to work off the average or the minimum in terms of the static datafiles?
 
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