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  1. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am going through all those logs and have some preliminary conjectures: - semirares (no longer a thing) are not overridden and did not advance nemesis counter - Hidden Temple under influence of Stone Wool is not overridden. - nowanderer zones do not advance counter. That last one because of...
  2. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I have a script which looks at all the session logs for all my players. - It considers logs that have "Confronting your Nemesis" and searches for "menacing thug" in either that log or the next one. - It counts visits to the scg after defeating your Nemesis and counts the turn after the second...
  3. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am finally ready to investigate the "window" for the first assassin (the menacing thug) to appear. I have hundreds of Nemesis quests in my logs. From 20100102 - 20150811 had the old "Nemesis Cave" and location "Nemesis Cave: Inner Sanctum". The "menacing thug" first appears in 20100217...
  4. Veracity

    Bug - Fixed arena/tcb/familiar jacks item result mapping

    Including those who get a lead necklace? Why not, I guess.
  5. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    r28473 now does an immediate 2nd visit in the background while processing the first visit. Which is effectively "sneaking in a second click for you".
  6. Veracity

    r28466 - What's Changed Must visit SCG twice to unlock nemesis assassins by @Veracity0 in #2853 Full Changelog: r28465...r28466

    Perhaps. Personally, I like seeing the first message, so as long as we click it again in the background and still show the first result, I'd be cool with that. I'll be doing this again in a couple days. I'll see what I can come up with.
  7. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    Get Epic Hat -> step16 Visit scg in guild -> step 16.5 Visit scg in guild -> step17 r28466
  8. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    Well, duh. Yeah, I knew it was 10K. :) That's a good suggested feature. What were you trying to do? Get the the rock band flyers as a frat boy, charge 'em up, and then do the whole island as a Hippy, and try to turn the jam band flyers in to instantly complete the 6th sidequest? That seems...
  9. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    Every fight in that path is two fights. I assume you can flyer for both the bodyguard and the actual monster. Yes, I see that in his log. [287] Near an Abandoned Refrigerator Preference lastEncounter changed from bellhop acting as the bodyguard to a spider gremlin to spider gremlin Encounter...
  10. Veracity

    Bug flyeredML no longer auto-correcting to under 100k

    There has never been code in KoLmafia to cap the preference at 100,000. There is nothing in KoL to stop you from flyering if that preference is already at or above that number. If that pref is 100,000 or greater, KoLmafia will stop giving you a stationary button to flyer and will stop...
  11. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    FWIW, here's the documentation in GuildRequest.java. Note that we are aware that step17 requires a second visit. I just did this quest and saved HTML should cover step16 and step17. I'll write up a test. (I sort of like the idea of "step16.5", but I'm not sure that would work out.) //...
  12. Veracity

    Bug - Fixed Skill Casting Frame shows no available skills

    OK, that text box labeled "Skill Name" is an "AutoFilterTextBox". If you type in it, it will filter the list to only have things that match. Thus, if I type "Milk", I'll see Milk of Familiar Kindness and Milk of Familiar Cruelty. If I select one of those and cast it, the text in the box will...
  13. Veracity

    Bug - Fixed Mafia failing to detect acquiring Mancave in Leprecondo

    Thank you! <td valign=center>Gwen spots a ManCave&trade; sports bar set in a puddle of spilled beer and runs out of his condo. He drags it back to the condo and stores it in the attic.</td>
  14. Veracity

    Bug - Fixed Mafia failing to detect acquiring Mancave in Leprecondo

    I looked at my (many) DEBUG logs and I have nothing, either. These one time ever things are rough. Although, I bet gausie could use a dev account to get one. ;)
  15. Veracity

    New Content Spring Challenge Path: Z is for Zootomist

    Initializing session for Veracity... You have free rests available but KoLmafia thought you had none. You have free rests available but KoLmafia thought you had none. This because I have a Cincho de Mayo in inventory - which grants 3 free rests - but, although we'd already read inventory when...
  16. Veracity

    New Content Spring Challenge Path: Z is for Zootomist

    There is no "prime stat" in this path. Your HP is based on your Muscle - at 1.0, not 1.5. Your MP is based on your Myst - at 1.0, not 1.5. The pop up panel over the lower stats in the side pane says "Predicted HP" is different from actual HP - because we predict as if it is a Muscle class...
  17. Veracity

    Feature shop.php support

    r28457
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