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    Bug - Fixed Can't log in with r16064

    Starting with --CLI gives this error when it crashes out: Exception in thread "main" java.lang.ExceptionInInitializerError at net.sourceforge.kolmafia.textui.command.PlayCommand.<clinit>(PlayCommand.java:90) at net.sourceforge.kolmafia.KoLmafiaCLI.<clinit>(KoLmafiaCLI.java:814)...
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    Feature - Implemented Make fixed list of modifier maximizer strings configurable

    As the default for the new setting is a copy of the current default list, a user that does nothing will see exactly the same list as before. I was thinking of putting in a button to add back to the list any strings that exist in the default list, but aren't in the user list. Think that's a...
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    Feature choice Relay Overrides

    In a similar request, would it be possible to make fight.php overrides depending on zone and/or monster ID? I've got an override for The Fun-Guy Mansion that analyzes the 'shroom and suggests combat strategies. And a different one for The Mansion of Dr. Weirdeaux (which mainly realigns Monster...
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    Feature - Implemented Make fixed list of modifier maximizer strings configurable

    The list shown in the maximizer frame only updates when you reopen that frame, so that might be what you're seeing. I suppose some sort of listener on that panel can be added, but really I don't see people tweaking those "standard" strings very often, so the problem probably isn't huge. I...
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    Feature - Implemented Make fixed list of modifier maximizer strings configurable

    They would copy it and use the "add" button in Preferences->Maximizer Strings. Pretty much exactly like how they'd add a CLI command in Preferences->Script Buttons. This system is apparently considered robust enough for managing script buttons, so I don't see why it wouldn't work just as well...
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    Feature - Implemented Make fixed list of modifier maximizer strings configurable

    Per my comments in this thread: http://kolmafia.us/showthread.php?18754-Elemental-Dmg-in-Modifier-Maximizer it would be nice if the maximizer strings that show up beneath the (by default) 5 most recently used were configurable. I have attached a patch with a preliminary implementation of this...
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    Feature - Rejected Elemental Dmg in Modifier Maximizer

    No, that's just not going to work for this. I use the mazimizer a lot, and often when trying to fit some specific use, I'll refine the query multiple times. So for the MRU list to keep my "useful but infrequently used" optimizer strings, it would have to be incredibly big, which essentially...
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    Feature - Rejected Elemental Dmg in Modifier Maximizer

    What might be nice instead would be the ability to configure a list of personal maximizer strings, so once you've figured out that pattern that works well for you in some common situation, you don't have to retype it after it drops off the MRU list. I've set up aliases for some of them, but...
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    Bug AutoCreate when combats don't end

    So it turns out that if you have a creatable item as a goal, mafia will apparently make it when it has the ingredients. So even with the patch I attached, a goal of "McClusky file (complete)" will make the file and *not* spend an extra adventure.
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    Bug - Fixed Long loading times for the various "discoveries" pages in relay browser

    I noticed that as well. It looks to be an efficiency problem with the recipe discovery pattern added in that revision, because the problem goes away if I comment out that one line. I can't immediately spot why it even runs on loading those pages, though. Also, I'm not sure why it's important...
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    Bug AutoCreate when combats don't end

    Well, the talisman isn't the biggest deal, unless you've got it as an adventuring goal, but missing the blackbird could make the woods take longer if you're not using a blackbird as actual familiar.
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    Bug AutoCreate when combats don't end

    Ah, that makes sense. Didn't occur to me, because I usually do things in a different order. Still, the attached patch would only create the complete folder if adventuring in the office building, so having the 5th page as a goal would be the way to go. It would also work no matter where you...
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    Bug AutoCreate when combats don't end

    I believe I got a black forest landmark in a clingy-initiated fight a couple days ago.
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    Bug AutoCreate when combats don't end

    That's a good question. I might be able to do a bit of test code when I get back from work, to see what would happen. But then the goal could just be having page 5 (and maybe the binder clip, though that does not appear to be tested for in the current code), and I believe you'd stop at the same...
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    Bug AutoCreate when combats don't end

    So I happened to be at that part of the quest again today, and decided to do some experimenting/coding. Clingy monsters don't trigger prepareToAdventure, so this should work, though I didn't test the exact circumstances originally encountered. The attached patch moves the "McClusky file...
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    Bug AutoCreate when combats don't end

    Hmm, maybe if the auto-creation fires like the f'c'le item usage in KoLAdventure.prepareToAdventure, instead? Would prepareToAdventure even attempt to run on a multi-fight?
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    Bug AutoCreate when combats don't end

    McClusky file (complete) is not created when page 5 drops from a clingy accountant "inv" shows none of the components, and also not the completed binder, until I "refresh inv". Presumably the auto-creation code fails because you're forced into a new combat by the clingy modifier.
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    Bug - Fixed _rapidPrototypingUsed not incremented correctly for multi-step fancy crafting

    Today I noticed that _rapidPrototypingUsed only went from 0 to 1 when I cooked a Fettucini Inconnu from chat. Both steps of the cooking process had the skill text "That rapid prototyping programming you downloaded is really paying dividends!". Looks like the code in CreateItemRequest.java just...
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    New Content - Implemented June 09 - Monster Manuel has 30 more avatar potions

    Got a couple today: Unknown item found: smellbook (8329, 289853477) -------------------- 8329 smellbook 289853477 book4.gif multiple t,d 5 Item smellbook Effect: "Cheezardly", Effect Duration: 50 -------------------- -------------------- 1859 Cheezardly book4.gif...
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    Bug - Fixed edPoints never increments

    The bit about what happens when Ed chooses a new class is something I had patched into my own build a while ago, and that works. I noticed that my patch management script thought I was reversing an already applied patch, so I know the code is exactly the same. The only worry I have is that I...
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