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  1. G

    New Content - Implemented Astral equipment and consumables

    I think it's all been pretty much been found by now 5028. astral bludgeon 864672857 5029. astral shield 265415871 5030. astral chapeau 710747829 5031. astral bracer 875463310 5032. astral longbow 891521039 5033. astral shorts 860241983 5034. astral mace 205048183 5035. astral trousers...
  2. G

    Bug - Waiting for Info MP Restoration and Equipment Changing (Travoltan Trousers mostly)

    An issue with MP restoring tolerances There's a bit of an issue with Mafia regarding the use of MP restorers and large numbers. The following is a bit that happened to me when I was trying out one of the choices for the Valhalla invasion back on day 2. My MP drops to below the 20% threshold...
  3. G

    Feature Adding Display Case Shelves

    Well adding/dropping shelves is probably the only thing that the museum display manager doesn't do. How often would I use it? I'm not really sure in my case, but it's still a pretty rare case of the basic functionality of the game not being emulated in Mafia while there's more advanced options...
  4. G

    Feature - Implemented Coin Masters ASH/CLI commands

    I'd be interested in seeing if someone could add some sort of command to sell to the various locations in the Coin Masters shops. (This would be the War shops and Wizard's hut) I don't really mind if it's just an ASH command or just a CLI command, it's more for doing some miscellanous scripting...
  5. G

    Feature Adding Display Case Shelves

    As far as I know, there's no way to add display case shelves in the display case manager. You're stuck using whatever was manually entered. This is also slightly related to a bug that if you attempt to add a new shelf after the Museum Display interface is started in a session, that it won't...
  6. G

    Invoking Coinmasters

    That's what I was afraid of. I'll leave it open in case there's something else I'm missing and open a feature request in a few days.
  7. G

    Invoking Coinmasters

    I've been trying to figure out something. I want to do a bit of inventory management by selling stuff off to the various shops in Coin Masters. I can't seem to find an ASH command to invoke to use it, and searching the repository + discussion doesn't turn up much. Does anyone have any suggestions?
  8. G

    Feature - Implemented Pick pumpkins

    The good news. It now sees I have a garden. The bad news, it now appears to think I don't have any pumpkins in it. http://i.imgur.com/tjIpo.png I even cleared out settings and started from an empty folder just in case.
  9. G

    Feature - Implemented Pick pumpkins

    Alright, thank you.
  10. G

    Feature - Implemented Pick pumpkins

    Uh, actually no. I opened a new session after rollover. The previous KoL Day I happened to get a ginormous pumpkin after beating the NS. I then set up my breakfast settings in Mafia to harvest pumpkins, and it wouldn't even pick one the next KoL day. I'll double check tomorrow since apparently...
  11. G

    Feature - Implemented Pick pumpkins

    Garden not recognized in Bad Moon post-prism. After breaking the prism in Bad Moon, the garden shows up as an option in the campground. For some reason, Mafia won't pick it even after my character has broken the prism. It doesn't matter whether or not if you have recovered your memories or not.
  12. G

    Feature - Implemented Pick pumpkins

    Apparently there's now a Ginormous pumpkin that shows up after 10 days. http://kol.coldfront.net/thekolwiki/index.php/Ginormous_pumpkin
  13. G

    Feature Styx Pixie spoilers in relay browser

    Would it be possible to list the Styx Pixie effects when you visit him in the relay browser?
  14. G

    Bug - Fixed  has no matches

    I was just finishing some farming today, when I used the CLI to mallsell. In a slip of forgetfulness I typed "mallsell * game grid", at which point Mafia threw a few debug warnings and a log out. (I was attempting to sell game grid tickets.) Now I'm pretty sure in the past it would have asked...
  15. G

    Bug - Fixed Innaboxen recipe changes

    As part of the cooking changes, all Innaboxen now no longer use the "skull/head-in-the-box" layer. They also no longer require an Oven/Cocktailcrafting kit to be made. old: bartender-in-the-box COMBINE bartender-skull-in-the-box cocktailcrafting kit bartender-skull-in-the-box COMBINE...
  16. G

    Bug - Fixed Can't make a white belt

    Wasn't noted by any major announcements, but the white belt is actually creatable again as of a few days ago. Same recipe and smithing method that's in concoctions.txt.
  17. G

    Feature - Implemented Spooky Forest changes

    You lose the coin when you get the map.
  18. G

    Bug - Fixed Can't seem to buy stuff from the Game Grid Arcade with Coin Masters

    > inv coffee pixie stick coffee pixie stick (14) //At this point I invoked the Coin masters menu and asked it to buy 4 coffee pixie sticks Visiting the Coinmaster... Coinmaster successfully looted! > inv coffee pixie stick coffee pixie stick (14) > version KoLmafia r8536 I can still...
  19. G

    Bug - Fixed Weird inconsistency with maximizing DA

    When you run the modifier maximizer it doesn't seem to be accounting for the enchantment of the sponge helmet. It has a total DA of 240 (200 power + 40 enchantment). Mafia just lumps it in with the rest of the 200 power hats. I really have no idea how the maximizer is implemented, but I see...
  20. G

    Feature - Rejected DemonStar is hard

    I'm fairly certain that everything in that games moves independently of you...so what exactly would be the point? To keep track of where things were? There isn't exactly much strategy short of choosing the right equipment (~90 power weapon, and max out DA). As far as I know, Mafia's already got...
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