You sir, are a gentleman and a scholar. My sincerest gratitude. A coder, I am not.
Its just a plain-jane path sitting at level 10 I hadn't logged into in a few years. Figured I'd let the auto take over for a bit and see what the account turned into. honestly would prefer it not to buy anything from the mall since it seems to only error with the 'much sad' when trying. there a setting for that somewhere I can change?
Thanks again for the lightning quick reply!!
e\ more specifically it wants to keep trying to find stone wool, searching for the clover and then aborting the script...
sadly its still doing it, even with the line as follows:
Code:
int cloversAvailable(boolean override)
{
// set override to true to not reserve a clover for the wand of nagamar.
return 0;
//count 11-leaf clovers
for what its worth and if this might help, the graphical CLI readout Im getting when it decides to an hero is as follows
Code:
[DEBUG] Attempting to execute task 33 L11_getBeehive
[DEBUG] Attempting to execute task 34 L2_mosquito
[DEBUG] Attempting to execute task 35 LX_unlockHiddenTemple
[DEBUG] Attempting to execute task 36 L6_dakotaFanning
[DEBUG] Attempting to execute task 37 L11_unlockHiddenCity
[INFO] Searching for the Hidden City
[DEBUG] Checking if we can summon Baa'baa'bu'ran
[INFO] Hermit acquisition of: 11-leaf clover
Searching for "chewing gum on a string"...
Search complete.
Purchasing chewing gum on a string (1 @ 50)...
You spent 50 Meat
You acquire an item: chewing gum on a string
Preference _concoctionDatabaseRefreshes changed from 16 to 17
Purchases complete.
Using 1 chewing gum on a string...
You acquire an item: pasta spoon
Preference _concoctionDatabaseRefreshes changed from 17 to 18
Finished using 1 chewing gum on a string.
Searching for "11-leaf clover"...
Search complete.
[INFO] Price of 11-leaf clover exceeded expected mall price of 20000.
Searching for "stone wool"...
Search complete.
Don't have enough meat to restock, big sad
Stack trace:
at pullXWhenHaveYCasual (auto_acquire.ash:206)
at pullXWhenHaveY (auto_acquire.ash:229)
at L11_unlockHiddenCity (level_11.ash:1470)
at process_tasks (autoscend.ash:1704)
at doTasks (autoscend.ash:1937)
at auto_begin (autoscend.ash:2053)
at safe_preference_reset_wrapper (autoscend.ash:2083)
at safe_preference_reset_wrapper (autoscend.ash:2090)
at safe_preference_reset_wrapper (autoscend.ash:2090)
logPreferenceChange => false
Preference logPreferenceChange changed from true to false
logPreferenceChangeFilter =>
printStackOnAbort => false
afterAdventureScript =>
autoSatisfyWithCoinmasters => false
autoSatisfyWithNPCs => false
betweenBattleScript =>
breakableHandling => 1
choiceAdventureScript =>
currentMood => default
dontStopForCounters => false
hpAutoRecoveryTarget => 1.0
lastChanceThreshold => 100
maximizerCombinationLimit => 0
maximizerMRUSize => 5
mpAutoRecovery => -0.5
mpAutoRecoveryTarget => 0.3
promptAboutCrafting => 1
spadingScript =>
manually opening the hidden city circumvents the issue fwiw, running out of adventureless restores/mana causes the script to abort again instead of resting..
Problem might be from picking up with an account I dropped mid-run, I'll try resetting the other alts ascension and running the script to see what happens.
basic run with a sauceror, lots of script-stops for various reasons.. beaten up/wont rest, trouble with a monster, etc