Thanks for the response, Ryo! I'm using run_combat() and passing a basic function I've written to determine the next combat action. I was completely unaware of Kingdom of Loathing's own built-in combat scripting, so I had no idea about that setting. I've now checked the "enable auto-attack"...
I apologize if this is something obvious; I'm relatively new to using KoLmafia, and I wasn't able to find an answer on the wiki or forums.
For context, I'm not using any of the built-in features of the interface; I'm just running a script of my own creation.
The problem I'm having is that...