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    Script Aborts at Holiday Monsters

    Thanks for the response, Ryo! I'm using run_combat() and passing a basic function I've written to determine the next combat action. I was completely unaware of Kingdom of Loathing's own built-in combat scripting, so I had no idea about that setting. I've now checked the "enable auto-attack"...
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    Script Aborts at Holiday Monsters

    I apologize if this is something obvious; I'm relatively new to using KoLmafia, and I wasn't able to find an answer on the wiki or forums. For context, I'm not using any of the built-in features of the interface; I'm just running a script of my own creation. The problem I'm having is that...
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