ProgrammerXIV
New member
I apologize if this is something obvious; I'm relatively new to using KoLmafia, and I wasn't able to find an answer on the wiki or forums.
For context, I'm not using any of the built-in features of the interface; I'm just running a script of my own creation.
The problem I'm having is that whenever combat begins with a wandering holiday monster, such as those for El Dia de Los Muertos Borrachos, the script aborts with the 'You're on your own, partner.' message. Nothing in my script should be forcing it to abort, and I'd like to handle these monsters as if they were any other monster at the location. Is there a way to override what seems to be the default behavior to abort in these encounters? The only setting in the interface that seemed relevant is stopping automation when encountering an ultra-rare monster, but turning that off didn't seem to make a difference.
Any insights you have would be appreciated!
For context, I'm not using any of the built-in features of the interface; I'm just running a script of my own creation.
The problem I'm having is that whenever combat begins with a wandering holiday monster, such as those for El Dia de Los Muertos Borrachos, the script aborts with the 'You're on your own, partner.' message. Nothing in my script should be forcing it to abort, and I'd like to handle these monsters as if they were any other monster at the location. Is there a way to override what seems to be the default behavior to abort in these encounters? The only setting in the interface that seemed relevant is stopping automation when encountering an ultra-rare monster, but turning that off didn't seem to make a difference.
Any insights you have would be appreciated!