Recent content by Banana Lord

  1. Banana Lord

    Harvest – A highly customisable farming script

    It blows my mind that years after I first imagined writing it this script is still being maintained and used. You guys are awesome :D
  2. Banana Lord

    Harvest – A highly customisable farming script

    Oh true that :-) Username: subject22 Thanks Bale! :-)
  3. Banana Lord

    Harvest – A highly customisable farming script

    Sounds like a brilliant idea! My thanks to both of you! :-)
  4. Banana Lord

    Harvest – A highly customisable farming script

    I'm pretty out of touch with Zlib (and KoL, and Harvest for that matter), but have you put relay_Harvest in the kolmafia/relay folder? (At least, I think that's where it is, it's been a while xD)
  5. Banana Lord

    Harvest – A highly customisable farming script

    Cheers Ioeth! I've posted those versions and shifted the old files to the "stable" zip, though if someone could confirm that everything works that would be awesome :-) Also, what should the minimum revision number be (just a rough estimate is fine).
  6. Banana Lord

    Harvest – A highly customisable farming script

    If it wasn't already obvious, I'm not actively developing/updating this anymore - I simply don't have the time what with degree-chasing and all (plus I'm really out of touch with KoL now). If there's anything administrative that needs doing (updating the first post with a fix etc.) put out a...
  7. Banana Lord

    Harvest – A highly customisable farming script

    1) Yep, that's down to EatDrink. 2) In the end the best advice I can give you is to try it and see. You'll have to fine tune that setting over a number of months to get it exactly where you want it. In general, you want to set your adventure value to something similar to your MPA. I certainly...
  8. Banana Lord

    Harvest – A highly customisable farming script

    A glance at my KoL profile will tell you that I haven't been on in a while, but as far as I know Harvest still works fine. I've just logged in and given it a run, and it seems to be doing fine. When you run "Harvest" from the drop down scripts menu in the relay browser (the tab that opens in a...
  9. Banana Lord

    Harvest – A highly customisable farming script

    I've heard this before, and I agree with the reasoning, but I'm always too lazy to hit space four (or two) times when I can just hit tab once >_< Yep, that's one I've already started doing, though I haven't modified any instances in Harvest yet. It is now! xD EDIT: Funnily enough I think that...
  10. Banana Lord

    Harvest – A highly customisable farming script

    Haha! The first part of one of my courses (the C programming part) required us to learn good style. Funnily enough, the lecturer taking the second part (embedded systems) of the same course doesn't seem to have got that memo. Style's one of those never ending battles, I think :D What's the deal...
  11. Banana Lord

    Harvest – A highly customisable farming script

    Good advice, thank you both :).
  12. Banana Lord

    Harvest – A highly customisable farming script

    @roippi: It's not nonsensical if you have a red Armani suit :P (Coding jokes are the best). Yep, I think I see the point now, thanks :) @Catch: Do you have any idea of how often they're used in the wider world? I have no idea what sort of work you do, whether you code for a living or as a...
  13. Banana Lord

    Harvest – A highly customisable farming script

    Ah OK. So the idea of an enum is to avoid 'magic numbers' by neatening up code like this: card.suit = "clubs" so that it looks like this: card.suit = CLUBS, is that right? Excuse my syntax, I'm guessing :).
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