Fred Nefler
Member
I've been working in the gummi mines, running the (bang) potion of detection all the live long day, and it seems that mafia is somehow remembering what the 1st character's potion is and it is causing a conflict with the second one I logged in (with the same instance of mafia, after logging out the first)
If it wasn't clear from what I said before, the fizzy potion is the appropriate potion for the character I logged in and ran turns for first. I verified with a bricko fight that cloudy=detection and fizzy=inebriety for this character. Closing mafia completely and opening a new instance fixes the issue.
Code:
> use 34 potion of detect
cloudy potion of detection
fizzy potion of detection
[potion of detect] has too many matches.
> !
milky: mental acuity
swirly: confusion (have 26)
bubbly: teleportitis (have 30)
smoky: healing (have 45)
cloudy: detection
effervescent: sleepiness (have 31)
fizzy: inebriety (have 37)
dark: blessing (have 42)
murky: ettin strength (have 27)
If it wasn't clear from what I said before, the fizzy potion is the appropriate potion for the character I logged in and ran turns for first. I verified with a bricko fight that cloudy=detection and fizzy=inebriety for this character. Closing mafia completely and opening a new instance fixes the issue.