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I am maximizing on just meat drop. I always thought the negative number in parens meant that the change was going to lower something. Indeed, when I did execute the suggestion Meat Drop did get lower.
My knee jerk reaction is to call this another unintended feature but it may be that, with the GUI and other changes, there is some setting that is not to my liking.
This is a general question about why for a simple maximization it is recommending something it knows gives a suboptimal result.
@MCroft
Is there a bug behind the identical scores?
One thing I want to do is put a verbose section that shows all the weights for an item in the maximizer, so we can see what it's comparing against. UI, wise, it would probably be a 3rd item in the context menu. It's on my long list, not my short list.
I assume that you don't have a back item that's worse, like "Cloak of -90 meat drop" (whatever that would be).
Questions I have:
1: What do you have equipped?
2: What is the output of maximize meat drop, 2 dump ?
3: What is the output of meat drop -tie?
We have a test that someone recently marked "Ignore" in the MaximizerTest, specifically for leaving a slot blank.
Code:
// Sample test for https://kolmafia.us/showthread.php?23648&p=151903#post151903.
@Test
@Ignore("Currently failing")
public void noTieCanLeaveSlotsEmpty()
What I've been saying to ppl who ask Maximizer questions on Discord is "eventually it will make enough noise that someone will say 'Alright, I'm going to see how it works and then fix it'." That may be now.
I think that if I get time this week, I'm going to bite the bullet and make a damn flowchart of the maximizer maximizing, so I can understand it and then stick that documentation in the wiki for future reference.