I have a related question.
How would I make a script or CC that would:
1. Be adventuring in the castle, if a script
2. If not currently under the effects of Olfaction, when first sighting a Goth Giant, putty it and olfact it
3. When olfact runs out, use the spooky putty monster
4. Use spooky putty and Olfact the spooky putty monster
5. Resume adventuring in the castle
6. Repeat steps 3-5 until I run out of spooky putty/adventures
This would be the best way to keep up an olfaction of the Goth Giants as far as I can tell (to use spooky putty instead of waiting for a new one).
I assume it would have to be a script, seeing as I tell it to use the spooky putty monster. More precisely, it has to check to see whether I have a spooky putty monster or a sheet, and if I have olfaction. Probably at the end of every adventure, unless there's a way to only tell it to check after olfaction has run out.
- If neither, then castle it up until I find one and do both.
- If I have the monster, but no olfaction, then use the monster, make a new one from it, and olfact it. Check to see if it is indeed the Goth Giant first, else just beat the tar out of it and resume castling.
- If I have olfaction but no monster for some reason, then putty the next one you see.
- If I have both, then continue adventuring in the castle.
- This is all assuming the olfaction is indeed of the Goth Giant; if it detects olfaction but it's not of the Goth Giant, it would shrug it off.
- Optionally, detect whether I've used up all my spooky putty and just continue olfacting without it. I don't mind missing a turn in combat, so.
Any help on this one, folks? I have a pretty good idea of how it would work, as you can see, but I can't script for the life of me. And don't worry about time, this is theoretical, since I still have several months to go before I get olfaction >_<