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  1. Greenen72

    Feature Include metadata when searching Comsumables in Item Manager

    When I go to my consumables and I want certain effects (like Smithsness presence) or maybe some PVP fights, the first thing I always do is type "PVP" or "Smith" or whatever, which doesn't work (except for handfuls of Smithereens) If the search box also looked in the granted effects/etc, it'd be...
  2. Greenen72

    Bug - Fixed NS Tower Completion doesn't revert equipment after beating familiars

    When using the "Tower (Complete)" script under the Quests tab, when it equips familiar-weight increasing items, it fails to put on the previous outfit afterwards. This always results in me fighting the NS with a 60lb fairy and no weapon- not a horrible bug, but really annoying.
  3. Greenen72

    Bug - Fixed Food Manager eats hotdogs before checking for Milk

    I eat a Devil Dog without clicking the Milk button first, it eats the Devil Dog, then asks me if I want to eat without milk.
  4. Greenen72

    Bug - Fixed Unable to pull from DC via Museum Manager

    Pulling ~38 tiny plastics at once from my -none- shelf using Museum manager, error occurs
  5. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    I'm not exactly sure if there's any more consumables than the bounty foods that would fall under this, but every time I go into the foods menu, I see the top food listed as the bounty food and booze. I would request that there be a way to stop these from being displayed (since I'm sure it's not...
  6. Greenen72

    Feature - Rejected Prevent accidental usage of clan's couch if there is not one

    As it is, you lose 5 hp if you try to sleep on it if the clan has none
  7. Greenen72

    Bug - Not A Bug Mafia's auto HP-Regen causing damage

    I don't even know where to start. My clan doesn't have a sofa, so I'm guessing that's probably the cause. However, I have no idea what it would be doing that would cause HP loss First Try (I had multiple recovery methods checked) Second Try (Only had "Rest on Clan Sofa" checked)
  8. Greenen72

    Feature When /timer effect runs out, show it in the CLI

    Not a big thing, but when I run out of turns of /timer, it would be nice to show it in the CLI. Since the use is to keep track of when it ends (and not necessarily wanting to stop when the effect runs out), I figure it's probably something that should go in the logs.
  9. Greenen72

    Feature - Rejected Add familiar weight option to goals/objectives

    Requesting that there be a stop condition for familiar weight. There is plenty of +familiar experience equipment, so having the ability to stop at a specified weight (like 20) could help in stopping automation when training is no longer needed. I don't know the best way to go about dealing...
  10. Greenen72

    Bug Equipping custom outfit with pieces missing

    When equipping a custom outfit with pieces missing, the Mafia says the outfit wasn't equipped, with the error that you can't equip all of it. However, it does equip all possessed pieces of the outfit, where the gear changer tab does not reflect this change.
  11. Greenen72

    Feature - Implemented Change background color to red when failing to cast Ode

    As it is, when I cast Ode from the Item manager and I have 3 AT buffs already, it returns "Casting The Ode to Booze 1 times... Selected target has the maximum number of AT buffs already." I'd request this change the background to red
  12. Greenen72

    Feature - Implemented Use Soft green echo eyedrop antidote to uneffect beaten up

    I'm not exactly sure I'm doing something wrong or other, but I've added a trigger to uneffect beaten up when I gain it, and it never fails in using a tiny house instead of a soft green(..), which is kind of annoying and wasteful when you have 300 soft greens/10 tiny houses, and some 1000 max HP...
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