Here is a path with changes to support skill type 7 (Combat/Noncombat healing).
I changed Zombie Maestro to "combat" type, since it doesn't fit type "7" anymore. I don't really see how it applies out of combat though, the wiki isn't clear on that.
				
			I changed Zombie Maestro to "combat" type, since it doesn't fit type "7" anymore. I don't really see how it applies out of combat though, the wiki isn't clear on that.
 
	 
 
		 
 
		 
 
		
 Even if you stored these in datafiles as 4-byte UTF strings w/ the words spelled out ("combat, noncombat, etc") ala prefs, we would barely impact the data usage footprint of kolmafia. Sorry, bitfields are a pet peeve of mine. They made sense when apps had 16k of memory and were written in assembly, but nowadays the size benefits are significantly outweighed by the downsides of the complexity. Anyways...
 Even if you stored these in datafiles as 4-byte UTF strings w/ the words spelled out ("combat, noncombat, etc") ala prefs, we would barely impact the data usage footprint of kolmafia. Sorry, bitfields are a pet peeve of mine. They made sense when apps had 16k of memory and were written in assembly, but nowadays the size benefits are significantly outweighed by the downsides of the complexity. Anyways...