I have (finally) migrated to SVN, so I am updtaing all my WTF relay scripts here.
These WTF spoilerz scripts add helper descriptions to a variety of useful places.
Skills WTF
Creates a sorted, clickable, informative table of available skills
Skills are color coded to help distinguish types. Active effects from skills are highlighted.
The driver here is that I found myself going to the skills page to buff up and forgetting what each skill does and which skills I had already cast and which ones were single effect only (songs and expressions).
This should make that more clear and more easy.
Thanks to Bale and ChIT for inspiration.
Familiars WTF
I have a lot of familiars. And the list is growing. And I can't keep track of what they all do. WTF? How am I supposed to remember exactly how 100+ vaguely named creatures perform? I cannot.
I know the hipster does lots of stuff and gives free fights... and so does the goth kid. But the goth kid is really a fairy right? No, its a volleyball. Or a leprechaun... I don't remember.
I could look this up on the wiki over and over. And I used to. Then I wrote this relay script to tell me.
A note: I do not have every familiar, and I did not do 100% checking, so there may be a mistake or two. I will gladly take feedback or donations to my terrarium for debugging.
VIP lounge WTF
Hot dogs from the VIP lounge are totally sweet. Awesome food, great in HC, and they give some totally sweet effects, and I don't remember what any of these do. clicking the dog will open up an info box, which has a link to the effect, which will give its description.
Or shortcut that process, and use this script to tell you what each does.
Now updated to also handle Speakeasy drinks!
Shops WTF
Shops will override all SHOPS and STORES:
Anything that hits store.php or shop.php will be infused with WTF power!
It adds current available quantity via available_amount() to the item as well pretty modifier descriptions. This includes coloring for quality for food/booze.
If the item is a quest item, it will be highlighted yellow. If the item is a quest item AND you have more than 1, it will remove the MAKE or BUY button.
Inventory WTF
Updates your inventory page with WTF-style descriptions for items and effects. This is a modified version of rlbond86's Enhanced Inventory Spoilers, which is a modified version on my original Inventory SPOILERZ relay override script. It will display information about the items in your inventory below their name.
This script uses the same basic WTF code as the others, so you get standardized colors and fonts and look and feel.
WTF WTF
A note for scripters: the basic wtf.ash and wtf.css include a number of functions to pull modifiers from items and effects, look them all up, parse them, and decorate them with html/css to make them pretty, and return a nice string. Feel free to use this in your own script. Ask questions in this thread and I will try and include more details on the how-to.
History
now all on svn
These WTF spoilerz scripts add helper descriptions to a variety of useful places.
Skills WTF
Code:
svn checkout https://svn.code.sf.net/p/relaywtf/code/skillswtf/
Creates a sorted, clickable, informative table of available skills
Skills are color coded to help distinguish types. Active effects from skills are highlighted.
The driver here is that I found myself going to the skills page to buff up and forgetting what each skill does and which skills I had already cast and which ones were single effect only (songs and expressions).
This should make that more clear and more easy.
Thanks to Bale and ChIT for inspiration.
Familiars WTF
Code:
svn checkout https://svn.code.sf.net/p/relaywtf/code/famswtf/
I have a lot of familiars. And the list is growing. And I can't keep track of what they all do. WTF? How am I supposed to remember exactly how 100+ vaguely named creatures perform? I cannot.
I know the hipster does lots of stuff and gives free fights... and so does the goth kid. But the goth kid is really a fairy right? No, its a volleyball. Or a leprechaun... I don't remember.
I could look this up on the wiki over and over. And I used to. Then I wrote this relay script to tell me.
A note: I do not have every familiar, and I did not do 100% checking, so there may be a mistake or two. I will gladly take feedback or donations to my terrarium for debugging.
VIP lounge WTF
Code:
svn checkout https://svn.code.sf.net/p/relaywtf/code/vipwtf/
Hot dogs from the VIP lounge are totally sweet. Awesome food, great in HC, and they give some totally sweet effects, and I don't remember what any of these do. clicking the dog will open up an info box, which has a link to the effect, which will give its description.
Or shortcut that process, and use this script to tell you what each does.
Now updated to also handle Speakeasy drinks!
Shops WTF
Code:
svn checkout https://svn.code.sf.net/p/relaywtf/code/shopwtf/
Shops will override all SHOPS and STORES:
Anything that hits store.php or shop.php will be infused with WTF power!
It adds current available quantity via available_amount() to the item as well pretty modifier descriptions. This includes coloring for quality for food/booze.
If the item is a quest item, it will be highlighted yellow. If the item is a quest item AND you have more than 1, it will remove the MAKE or BUY button.
Inventory WTF
Code:
svn checkout https://svn.code.sf.net/p/relaywtf/code/inventorywtf/
Updates your inventory page with WTF-style descriptions for items and effects. This is a modified version of rlbond86's Enhanced Inventory Spoilers, which is a modified version on my original Inventory SPOILERZ relay override script. It will display information about the items in your inventory below their name.
This script uses the same basic WTF code as the others, so you get standardized colors and fonts and look and feel.
WTF WTF
A note for scripters: the basic wtf.ash and wtf.css include a number of functions to pull modifiers from items and effects, look them all up, parse them, and decorate them with html/css to make them pretty, and return a nice string. Feel free to use this in your own script. Ask questions in this thread and I will try and include more details on the how-to.
History
now all on svn
Last edited: