I start a new HCCS ascension with my Asdon Martin in the workshed.  I run a script which contains the following code:
	
	
	
		
It prints "No Asdon Martin". So investigating it, I run the following:
	
	
	
		
Among the output, it prints "item = portable Mayo Clinic, count = 1".
As soon as I click on the workshed, it realizes that it actually has an Asdon Martin installed, and the script works correctly. I suppose I can work around this by calling visit_url("campground.php?action=workshed"), but that would basically mean an extra server hit each time I restart the script.
I don't know if this is something Community Service related, or a general problem. Maybe someone else who's just starting a different ascension type could run the code above before visiting the workshed to see if it behaves the same?
Let me know if I can provide more information.
				
			
		Code:
	
		if (!(get_campground() contains $item[Asdon Martin keyfob]))
	{
		print("No Asdon Martin");
	}It prints "No Asdon Martin". So investigating it, I run the following:
		Code:
	
		foreach it, n in get_campground()
	{
		print("item = " + it + ", count = " + n);
	}Among the output, it prints "item = portable Mayo Clinic, count = 1".
As soon as I click on the workshed, it realizes that it actually has an Asdon Martin installed, and the script works correctly. I suppose I can work around this by calling visit_url("campground.php?action=workshed"), but that would basically mean an extra server hit each time I restart the script.
I don't know if this is something Community Service related, or a general problem. Maybe someone else who's just starting a different ascension type could run the code above before visiting the workshed to see if it behaves the same?
Let me know if I can provide more information.
 
	