Bale Minion May 26, 2011 #1 Code: [COLOR="#808000"]> ash get_related($item[bejeweled cufflinks], "pulverize")[/COLOR] Returned: aggregate int [item] useless powder => 1000000 Should produce: 500,000 of each type of nugget from 1 million smashes.
Code: [COLOR="#808000"]> ash get_related($item[bejeweled cufflinks], "pulverize")[/COLOR] Returned: aggregate int [item] useless powder => 1000000 Should produce: 500,000 of each type of nugget from 1 million smashes.
Veracity Developer Staff member May 26, 2011 #2 I looked at pulverize.txt. I see a comment at the top where it describes what you can specify there: # TBD: a way of specifying nonstandard yields and elements, if that is needed. Revision 9352 adds such a way. Not especially elegant, but easy to implement quickly.
I looked at pulverize.txt. I see a comment at the top where it describes what you can specify there: # TBD: a way of specifying nonstandard yields and elements, if that is needed. Revision 9352 adds such a way. Not especially elegant, but easy to implement quickly.