This was reported by th3y here:
	
	
	
		
Mafia correctly equipped the spangly sombrero on the hatrack once he had enough base Moxie to wear it, but apparently the hatrack doesn't take into account stat requirements.
Perhaps simply changing line 112 of EquipCommand
	
	
	
		
to
	
	
	
		
would be enough?
This is untested, as I don't have a hatrack.
				
			
		Code:
	
	[COLOR="olive"]> remove familiar[/COLOR]
Taking off chef's hat...
Adjusting familiar weight by -6 pounds
Equipment changed.
[COLOR="olive"]> equip familiar leather mask[/COLOR]
Putting on leather mask...
Adjusting familiar weight by 14 pounds
Equipment changed.
[COLOR="olive"]> remove familiar[/COLOR]
Taking off leather mask...
Adjusting familiar weight by -14 pounds
Equipment changed.
[COLOR="olive"]> equip familiar spangly sombrero[/COLOR]
[COLOR="red"]You can't equip a spangly sombrero[/COLOR]
	Mafia correctly equipped the spangly sombrero on the hatrack once he had enough base Moxie to wear it, but apparently the hatrack doesn't take into account stat requirements.
Perhaps simply changing line 112 of EquipCommand
		Code:
	
	else if ( !EquipmentManager.canEquip( itemId ) )
	
		Code:
	
	else if ( slot != EquipmentRequest.slotNumber( "familiar" ) && !EquipmentManager.canEquip( itemId ) )
	This is untested, as I don't have a hatrack.