Again, I am hesitant to call this a bug as it is probably intended for some reason I don't know about, but I would not really call it asking for a feature for it to work another way.
When I go to the Skill Casting tab in Mafia, and click the Active Effects window to shrug something, that skill is set as the "active" in the Skill Name window.
Since I for some reason always assume that this will not happen I tend to re-cast a buff I have just shrugged off. This happen a lot when I shrug an AT song to make room for Ode when overdrinking at the end of each day just to find out I have too many songs active. I shrug one and then click Cast, assuming Ode is still the active buff, and I then end up re-casting the skill I just shrugged.
A bit of a Darwin award-nomination on this, I know, but it seems obvious for me that this should not happen.
Is there a reason for this? Bug or feature?
When I go to the Skill Casting tab in Mafia, and click the Active Effects window to shrug something, that skill is set as the "active" in the Skill Name window.
Since I for some reason always assume that this will not happen I tend to re-cast a buff I have just shrugged off. This happen a lot when I shrug an AT song to make room for Ode when overdrinking at the end of each day just to find out I have too many songs active. I shrug one and then click Cast, assuming Ode is still the active buff, and I then end up re-casting the skill I just shrugged.
A bit of a Darwin award-nomination on this, I know, but it seems obvious for me that this should not happen.
Is there a reason for this? Bug or feature?
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