ereinion
Member
Currently, I am trying to figure out how to not have mafia abort when e.g. my garbage shirt breaks. From searching this forum a bit, it appears that what happens when breakable equipment breaks is determined by the setting "breakableHandling". For some items it is handled by looking at the setting "breakableHandling####", where #### is the item number of the item in question. Doing a prefref for breakable, I learn that my current settings are
However, I have no idea what the numbers mean. I assume 1 means abort, since that is what most commonly happens when one of my breakables break
Is there any way to determine what valid settings there are for these preferences? I assume I could dive into the source or data files to try to figure it out, but I would have no idea where to start. Can someone please help me?
breakableHandling | 1 | 1 | user |
breakableHandling1964 | 2 | 2 | user |
breakableHandling9691 | 1 | 1 | user |
breakableHandling9692 | 1 | 1 | user |
breakableHandling9699 | 1 | 1 | user |
However, I have no idea what the numbers mean. I assume 1 means abort, since that is what most commonly happens when one of my breakables break

Is there any way to determine what valid settings there are for these preferences? I assume I could dive into the source or data files to try to figure it out, but I would have no idea where to start. Can someone please help me?