Feature - Implemented Volcano Mazes

Veracity

Developer
Staff member
I'm considering biting the bullet and building in the 6 (?) existing volcano mazes so we don't have to explore.
Not the solutions; we can still derive those.

We store the five levels in properties - volcanoMaze1 - volcanoMaze5

Here is a program:

Code:
for i from 1 to 5 {
    print(i + ": " + get_property("volcanoMaze" + i));
}

Here is what I get with six characters:

Code:
1: 0,3,17,19,21,24,26,28,31,33,37,48,54,63,66,68,70,74,82,85,89,93,109,111,116,118,123,126,127,134,143,149,155,157,163,166
2: 1,4,14,16,20,22,25,38,43,47,52,57,59,67,71,75,77,80,86,87,88,103,107,119,122,131,138,141,146,148,151,154
3: 2,8,12,18,23,29,36,39,40,46,55,56,58,65,73,76,83,90,94,96,99,101,105,106,113,117,121,124,129,132,140,147,152,158,168
4: 6,9,11,27,32,35,42,44,50,53,61,64,69,79,91,95,98,100,104,115,120,125,133,136,142,144,153,159,161,164
5: 5,7,10,13,15,30,34,41,45,49,51,60,62,72,78,81,92,97,102,108,110,112,114,128,130,135,137,139,145,150,156,160,162,165,167

1: 0,4,7,9,21,27,31,37,45,51,53,62,66,68,78,85,86,96,107,112,113,116,118,121,127,131,133,137,138,143,159,161,163,166
2: 3,6,10,14,18,23,26,30,32,41,43,50,52,57,59,60,64,82,94,97,102,106,109,111,114,115,117,119,129,136,145,148,153,154,157,164
3: 2,5,11,33,36,42,54,56,61,71,76,77,80,81,99,100,104,108,110,122,124,128,140,142,144,150,152,156,160,168
4: 1,12,15,16,19,22,25,28,40,44,47,48,49,55,58,63,67,72,74,79,83,88,89,92,93,95,123,126,130,134,135,146,151,155,165
5: 8,13,17,20,24,29,34,35,38,39,46,65,69,70,73,75,87,90,91,98,101,103,105,120,125,132,139,141,147,149,158,162,167

1: 9,12,14,17,19,21,27,31,33,36,38,42,53,62,68,72,74,76,79,83,86,101,104,109,111,119,120,123,128,138,143,149,155,158,161,167
2: 8,11,13,16,18,22,24,26,43,47,57,59,64,65,67,71,75,80,81,82,88,91,113,124,127,131,134,141,144,147,150,152
3: 0,4,10,15,20,28,35,44,50,51,58,60,61,66,69,77,78,85,93,95,98,100,107,114,115,117,122,125,129,132,140,146,151,156,166
4: 1,3,6,29,32,37,40,46,48,52,55,63,73,89,94,96,99,103,105,116,121,126,130,136,139,145,154,160,163,165
5: 2,5,7,23,25,30,34,39,41,45,49,54,56,70,87,90,92,97,102,106,108,110,112,118,133,135,137,142,148,153,157,159,162,164,168

1: 3,5,8,10,14,29,32,35,44,53,58,67,70,76,81,86,88,98,109,113,115,118,130,132,136,140,142,147,159,161,164,168
2: 2,4,6,22,24,26,31,33,40,50,54,59,62,65,69,79,89,93,101,105,108,110,117,120,126,129,137,144,152,154,160
3: 12,13,18,20,23,28,37,43,45,48,52,56,63,73,74,77,91,94,102,106,107,111,122,124,127,138,141,146,148,151,156,166
4: 1,11,16,19,21,25,30,36,39,41,47,51,55,57,71,75,78,80,82,83,87,90,96,99,104,112,114,116,119,121,123,134,139,145,149,153,155,157,163
5: 0,7,9,15,17,27,34,38,42,46,49,60,61,64,66,68,72,85,92,95,97,100,103,125,128,131,133,135,143,150,158,162,165,167

I'm missing 2 sets, I believe.

Help, please?
 

Veracity

Developer
Staff member
This is in, with 4 map sequences.

If we detect an unknown map sequence, we derive it, as before, and print the coordinates to the gCLI and session log in the format needed to go into volcanomaze.txt. Eventurally I will discover them in future ascensions when I do the Nemesis quest.

Or, who knows? Maybe other people also do that quest and will report them here and I can update the data file? ;)
 

Veracity

Developer
Staff member
I got the 5th map. Per RoyalTonberry's spading, the six maps are 3 pairs of reflections, so I derived the missing map by reflecting its mate.
This should be done; no more map exploration needed.

 
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