Volcano Maze Solver
CptJesus and I spent a few hours together putting together a script to handle the Volcano Maze. Our work is attached below.
Warnings:
1) This script only works if you are at the beginning of the maze. I will say this again, louder:
This script only works if you are at the beginning of the maze.
Make sure you swim to shore (or haven't yet clicked anything) before running it. While we are working on getting it sorted to jump in at any point, that is a huge task and we wanted to release a first draft... first.
2) This script will stop one move before the goal (6,6). This is to allow you to heal, etc before going up against your nemesis. Remember this and don't be surprised when it finishes without... finishing.
In light of this, a couple of "features":
1) We heal at Doc Galaktik's (minimum hp increase) so as to adventure if you are on 0 HP
2) We work out which maze you are in according to the "signature" of the first row. This is why any position other than your starting position will screw things up.
3) We use direct URL calls to pump you through the maze according to the routes we know exist. It will not handle new mazes if they are added. Fortunately, if the maze doesn't have a known first-row "signature" we should stop the script, so no worries there.
4) We don't use abort() at any point, so this script can be used in combination with others.
CptJesus and I spent a few hours together putting together a script to handle the Volcano Maze. Our work is attached below.
Warnings:
1) This script only works if you are at the beginning of the maze. I will say this again, louder:
This script only works if you are at the beginning of the maze.
Make sure you swim to shore (or haven't yet clicked anything) before running it. While we are working on getting it sorted to jump in at any point, that is a huge task and we wanted to release a first draft... first.
2) This script will stop one move before the goal (6,6). This is to allow you to heal, etc before going up against your nemesis. Remember this and don't be surprised when it finishes without... finishing.
In light of this, a couple of "features":
1) We heal at Doc Galaktik's (minimum hp increase) so as to adventure if you are on 0 HP
2) We work out which maze you are in according to the "signature" of the first row. This is why any position other than your starting position will screw things up.
3) We use direct URL calls to pump you through the maze according to the routes we know exist. It will not handle new mazes if they are added. Fortunately, if the maze doesn't have a known first-row "signature" we should stop the script, so no worries there.
4) We don't use abort() at any point, so this script can be used in combination with others.
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