Bug - Fixed Update KoLmafia locations to match KoL locations

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All those locations added in 12297. Bugbear Pens is like the Arid Desert, not fixable in mafia right now. As far as I can tell from reading Sonofa Beach's wiki talk page, the combat rate is the same post-quest as pre-quest, regardless of how it's completed.
 
Uhm, the talk page suggests that if you complete the quest as a hippy, then the combat rate may be lower (6.67%), as claimed on the actual page.
 
Uhm, the talk page suggests that if you complete the quest as a hippy, then the combat rate may be lower (6.67%), as claimed on the actual page.

And then someone reports running Smooth and getting a combat anyway, meaning that the combat rate is at least 6%, and because it's Jick making stuff it's at least 10%. That's the most concrete data there.
 
Jick's also been known to do things like "if you get a lobsterfrogman, reject it 1/3 of the time", which is what I suspect is happening here.

I believe I have an alt in aftercore that did the Lighthouse as a hippy (I believe I got a Wossname there via 65/65/67/67 or whatever). I'll check after rollover.

edit: also, I would have thought that the 95% confidence interval of 5.1 - 8.25% would have been more concrete. 10% would be more than 4 sigma, if I'm reading that correctly. (read: nearly impossible)
 
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Unless they screwed up their CI math, since they didn't actually post the numbers (it appears to be based off 1000 turns).

Regardless, mafia's previous value was -1, or unknown, so there wasn't any value added even if the actual combat rate there is 6% for that setup.
 
The character in question has the Farm, Hippy Store, and Nuns finished as a frat, the junkyard finished as a hippy, and finished the war via wossname. I'm pretty sure that means I finished the arena and lighthouse as a Hippy, but I can't guarantee that.

With +25% combats, I saw 79 lobsterfrogmen in 200 adventures. Using the normal approximation, apparently that gives me a confidence interval of 0.395 +/- 0.068? (so base rate of 0.145 +/- 0.068). I'll run more adventures if needed.

(long story short: I'm definitely not seeing a lower combat rate. If anything, I'm seeing a potentially higher rate. Also, I don't really know statistics.)
 
Apparently I can plant in "The Hidden City"

Unfortunately KoLmafia has no such location. :( Can this be fixed?

It's an outdoor location, so at least add that, please.
 
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r12316 fixed The Sleazy Back Alley and The Poop Deck.

What's the deal with The Hidden City? Too troublesome to fix? Can you add "outdoor" environment to the proxy records even if you can't create the appropriate location?
 
The Hidden City is weird. I haven't looked at how KoL handles it for a long time, but I believe that if you adventure in it, the Last Adventure link KoL supplies takes you to the Container - the map of the whole hidden city. We have special hackery to make it possible to auto-adventure there and successively choose unexplored squares and then, after it is all explored, choose an actual encounter square.

We have two adventure locations - Hidden City (automatic) and Hidden City (Encounter).

It wouldn't hurt to take a long hard look at it again to see if we can reduce it to a single location called simply The Hidden City, but I think it will be complicated and troublesome.
 
Here's another one. I thought that this one had been fixed. Surprise!

Update $location[Fun House] -> $location[The "Fun" House]
 
Update $location[Desert (Ultrahydrated)] -> $location[The Arid, Extra-Dry Desert]

Unfortunately, Desert (Unhydrated) is also The Arid, Extra-Dry Desert, but nobody will lose any sleep if you leave that one also. Right? At least one of these should be corrected!
 
The Frat House (Bombed Back to the Stone Age)
is called
The Orcish Frat House (Bombed Back to the Stone Age)

Hippy Camp
is called
The Hippy Camp
 
Oh right, The Hippy Camp and The Frat House is another case of multiple locations with the same name.
Those change three or four times during a run. Other than the bombed one, I don't believe the others have different names, but I've haven't verified that. . .

#26 is what I verified above.

That multi's drunk, so I can't check the disguise version. I'm going to check what I can on Crowther, which is the frat side.

Mafia's data says:
adventure=27 Frat House
adventure=29 Frat House In Disguise

What I saw was:
#27 is The Orcish Frat House
#29 is The Orcish Frat House (In Disguise)

I won't be ascending soon (clan dungeon), but it would be nice to see if the prewar and wartime versions have unique kol names.

EDIT: The bombed hippy camp is named correctly.
 
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