mredge73
Member
I personally like the way it works. I've never felt that these purchases were causing me any sort of hardship.
Ditto!
I personally like the way it works. I've never felt that these purchases were causing me any sort of hardship.
mtnoob.php?action=toot
You acquire an item: letter from King Ralph XI
use 1 letter from King Ralph XI
You acquire an item: porquoise
You acquire an item: disassembled clover
mtnoob.php?action=toot
autosell: 1 porquoise
You gain 500 Meat
Use 1 disassembled clover
You acquire an item: ten-leaf clover
buy 1 chewing gum on a string at market price from Market Demon
You acquire an item: chewing gum on a string
[1] Unlucky Sewer
[1] Sewer With Clovers
You acquire an item: turtle totem
You acquire an item: stolen accordion
You acquire an item: worthless trinket
buy 1 anti-anti-antidote at market price from an NPC Store
You acquire an item: anti-anti-antidote
> Restoring HP! Currently at 20 of 53 HP, 7 of 20 MP, current meat: 440 ... Target HP = 53.
> Restoring MP! Currently at 20 of 53 HP, 7 of 20 MP, current meat: 440 ... Target MP = 10.
Restore 3 MP at Doc Galaktik's
You gain 3 Mana Points
buy 1 hermit permit at market price from Market Demon
cast 1 Tongue of the Walrus
You acquire an item: hermit permit
You gain 39 hit points
> Restoring MP! Currently at 53 of 53 HP, 1 of 20 MP, current meat: 289 ... Target MP = 2.
Restore 1 MP at Doc Galaktik's
You gain 1 Mana Point
hermit 1 dingy planks
You acquire an item: dingy planks
cast 1 The Magical Mojomuscular Melody
You acquire an effect: The Magical Mojomuscular Melody (duration: 10 Adventures)
autosell: 1 anti-anti-antidote, 1 stuffed key
You gain 35 Meat
buy 1 detuned radio at market price from Degrassi Knoll General Store
You acquire an item: detuned radio
I'm glad you agree.I think that makes sense. Being poisoned by a spider takes away something like 1 of each stat? That probably won't even affect the average new player that doesn't know what they're doing and hasn't heard of mafia. I like that your newLife.ash script resets restore options when ascending, and all I had to do was change the values to turn restoring off.
Tried to run the script and got an error message, debug log attached.
Then it bought some Mr. Bubble for some reason. It put this in the CLI:
Purchasing some bottle of Monsieur Bubble for use as a combat restorative.
I would definitely prefer this behavior. The last thing I wanted when I have a 9000MP test in the basement, and I click the HP to heal after that, is Mafia trying to heal MP with MMJ. That's why I specifically set it to "do not restore MP".slyz basically answered everything. Perhaps I should consider "do not restore MP" to be a concern to not restore any MP unless absolutely necessary to cast that spell. What do you think?