Theraze
Active member
Personally, the only time I use runaways is when they're going to cost a turn, because I don't have those nice shiny Mr. A (or otherwise expensive) options. So since it's going to be costing me the turn regardless, the question is just, what's going to be more expensive... healing up to where I can survive a nearly full HP hit as a glass caster, or casting tongue once after I die if I happen to lose initiative and just running turn after turn at 3 mp a battle (noodles, to guarantee the runaway) otherwise?