Ummm? Actually, UR is supposed to support that. Kailen4 is correct. (There's a setting for it in the relay configuration.) Someone asked for it a long time ago and since I'm sweet about adding stuff that other people ask for I tried to add it. However I never use that feature so I never really know if it is working unless I get feedback.
The way it is implemented it won't rest unless you can do something with the mp as well as the hp. Because spending adventures on resting is so harsh. Nobody has ever complained about that method before, but in NA sometimes resting is the ONLY way to get back HP. I figure that the need to get back HP when MP is full is the reason why it is failing for Kailen4. So it is working differently because of the harsh demands of this path.
Thanks for pointing out that UR wasn't getting things done. I'm in NA, but I just don't enable campground resting when it takes a turn so I did not realize.
Anyway, give me a little time to figure out how it should be working and maybe refactor that code since it is tied in a knot that will have to be unraveled.