taltamir
Member
I am trying to script getting [around the world]. which is a non tradeable, non discardable booze. you need to drink 80 of them for a trophy. and also need them to craft some chefstaves
I am running into the issue where mafia does not seem to track the bombed status of the camps.
and does not allow me to use the wrong location name.
I think the best way to do it is via a variable that tracks which side of the war won (or if you defeated both). it needs 4 states:
unfinished
hippy won
frat won
both lost
or maybe just directly track bombed status.
neither bombed (unfinished)
hippy bombed
frat bombed
both bombed
with an update that happens when looking at completed quests log so that
can correct/update/set that variable
I am running into the issue where mafia does not seem to track the bombed status of the camps.
and does not allow me to use the wrong location name.
Code:
> ash adv1($location[Hippy Camp])
That area is not available.
Returned: false
> ash adv1($location[The Hippy Camp (Bombed Back to the Stone Age)])
Visit to Island: The Hippy Camp (Bombed Back to the Stone Age) in progress...
Preference lastAdventure changed from Frat House (Frat Disguise) to The Hippy Camp (Bombed Back to the Stone Age)
[1919] The Hippy Camp (Bombed Back to the Stone Age)
I think the best way to do it is via a variable that tracks which side of the war won (or if you defeated both). it needs 4 states:
unfinished
hippy won
frat won
both lost
or maybe just directly track bombed status.
neither bombed (unfinished)
hippy bombed
frat bombed
both bombed
with an update that happens when looking at completed quests log so that
refresh quests
can correct/update/set that variable