Theraze
Active member
If you are running the built-in mafia code to handle the NS Tower checks and need to train your familiar to reach 20 pounds, if a counter reaches adventure point (for example, Semi-rare counter reaches 0) and either it or a BB script changes your familiar, when the adventure finishes, the tower code will try to train your (changed) familiar to whatever weight the original familiar was supposed to be. So instead of aiming for a level 20 levitating potato, I'm trying to train my level 25 animated macaroni duck to 20, or something similarly failure-esque. Mafia will just keep spending meat/adventures until either I run out, or I abort the training. When I rerun the tower command, it properly switches back to the familiar it should be training.
Would it be possible for tower familiar training to be aware of which familiar it's attempting to train? If it were, and the familiar it wants to train isn't the current familiar, it could just switch back and it wouldn't be a problem. Thanks!
Would it be possible for tower familiar training to be aware of which familiar it's attempting to train? If it were, and the familiar it wants to train isn't the current familiar, it could just switch back and it wouldn't be a problem. Thanks!