New Content - Implemented thick-skinned (skill) is distinct from thick-skinned (effect)

Duplicate modifiers for: thick-skinned

I keep seeing this in black as KolMafia logs in, and since it's been several days
I thought I would post a bug report about it.
 
Forgive my likely naive question, but why not just disambiguate the names and move on (see "patch" below)? Not the most ideal, but it will make the warning go away and seems to have little side effect beyond folk wanting to reference the particular modifiers need to know to also disambiguate.



Code:
svn diff src/data/modifiers.txt 
Index: src/data/modifiers.txt
===================================================================
--- src/data/modifiers.txt	(revision 11164)
+++ src/data/modifiers.txt	(working copy)
@@ -3419,7 +3419,7 @@
 The Vitus Virus	Item Drop: +50, Experience: -5
 # There is No Spoon
 There Wolf	Weapon Damage Percent: +100
-Thick-Skinned	Maximum HP: +50
+Thick-Skinned (Skill)	Maximum HP: +50
 Third Eye Blind	Moxie Percent: +50, Mysticality Percent: -50
 Three Days Slow	Experience (familiar): +3
 Ticking Clock	Initiative: +30
@@ -3571,7 +3571,7 @@
 # Tao of the Terrapin
 # Tempuramancy
 # The Way of Sauce
-Thick-Skinned	Maximum HP: +10, Maximum MP: +10
+Thick-Skinned (Effect)	Maximum HP: +10, Maximum MP: +10
 Thrift and Grift	Meat Drop: +10
 Tolerance of the Kitchen	Hot Resistance: +2
 # Torso Awaregness
 
heh. and as I hit post, I noticed I reversed them... sigh. :) This one's right - the +10 hp/mp is the skill.

Code:
svn diff src/data/modifiers.txt 
Index: src/data/modifiers.txt
===================================================================
--- src/data/modifiers.txt	(revision 11164)
+++ src/data/modifiers.txt	(working copy)
@@ -3419,7 +3419,7 @@
 The Vitus Virus	Item Drop: +50, Experience: -5
 # There is No Spoon
 There Wolf	Weapon Damage Percent: +100
-Thick-Skinned	Maximum HP: +50
+Thick-Skinned (Effect)	Maximum HP: +50
 Third Eye Blind	Moxie Percent: +50, Mysticality Percent: -50
 Three Days Slow	Experience (familiar): +3
 Ticking Clock	Initiative: +30
@@ -3571,7 +3571,7 @@
 # Tao of the Terrapin
 # Tempuramancy
 # The Way of Sauce
-Thick-Skinned	Maximum HP: +10, Maximum MP: +10
+Thick-Skinned (Skill)	Maximum HP: +10, Maximum MP: +10
 Thrift and Grift	Meat Drop: +10
 Tolerance of the Kitchen	Hot Resistance: +2
 # Torso Awaregness
 

Veracity

Developer
Staff member
And then when we look at your passive skills and your effects, we have to decide to look up the appropriate modifier and apply it. If I do a "modtrace Maximum HP", I want to see the correct skill/effect (or both) depending on what my current skills and effects grant me.
 

Ruby Eyes

Member
gcli at login: "Duplicate modifiers for: thick-skinned", fuzzy items

Just a tiny thing that I noticed some versions ago (coloring by me):

Duplicate modifiers for: thick-skinned
Installing default certificate validation...
Validating login server (www.kingdomofloathing.com)...

I deleted the data files, believing that I might have had old data, and used the newest version (currently r11342). I still get that line at (or rather, even before) login.

While we're at old data, some new stuff is missing:

Looking at item #5764...
Unknown item found: fuzzy busby (5764, 191752711)
--------------------
5764 fuzzy busby hat display 200
5764 191752711 fuzzybusby.gif fuzzy busby
fuzzy busby 130 Mus: 50
fuzzy busby Muscle: +11, Weapon Damage: +10
(acquired as turtle tamer)

Looking at item #5766...
Unknown item found: fuzzy montera (5766, 862695054)
--------------------
5766 fuzzy montera hat display 200
5766 862695054 fuzzymontera.gif fuzzy montera
fuzzy montera 130 Mox: 50
fuzzy montera Moxie: +7, Initiative: +7, Ranged Damage: +7
(acquired as accordion thief)

Unknown item found: fuzzy earmuffs (5765, 452458382)
--------------------
5765 fuzzy earmuffs hat display 200
5765 452458382 fuzzyearmuffs.gif fuzzy earmuffs
fuzzy earmuffs 130 Mys: 50
fuzzy earmuffs Mysticality: +11, MP Regen Min: 2, MP Regen Max: 3
(acquired as a pastamancer)

edit to add:

Apparently, some plurals for happy medium drinks are also missing, e.g. this one:
Unrecognized item found: 2 Aye Aye, Teeth Teeth
You acquire Aye Aye, Teeth Teeth (2)
 
Last edited:

lostcalpolydude

Developer
Staff member
Merged. Also, use separate threads next time (though the other stuff could go in a McLargeHuge revamp thread, probably).
 

Ruby Eyes

Member
Hm, didn't find this when doing forum search ...

So I should make a new thread for each item mafia doesn't know? Or is there an existing thread for new item data?

(I had just figured data files are data files ...)
 
Last edited:

lostcalpolydude

Developer
Staff member
I guess I can see why you would lump it all together if you thought the thick-skinned issue was just a data file problem.

Edit: All that other stuff added in 11343.
 
Last edited:

Veracity

Developer
Staff member
I should be buying the skill book on Sunday or Monday. I'll probably be motivated to look into this then.
 
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