Magus_Prime
Well-known member
Reading additional skill books now increments the skillLevel counter. Thank you.
New monster #2137 found in Manuel with name 'invader bullet' image 'invaderbullet.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: 10000 P: construct'
New monster #2136 found in Manuel with name 'skeleton astronaut' image 'astroskeleton.gif' attributes ='Atk: 100 Def: 100 HP: 100 Init: 100 P: undead'
New monster #2138 found in Manuel with name 'the invader' image 'invader.gif' attributes ='Atk: 1000 Def: 1000 HP: 1000 Init: -10000 P: construct'
We can set up automation for the vast majority of choices, which are invoked like this:
choice.php?whichchoice=XXX&option=YYY
Unfortunately, there are a handful of choices which aloow or require an additional parameter. This is one of them.
choice.php?whichchoice=1391&option=1&tossid=XXXXX
Perhaps we could set up a new mechanism, like a "choiceParameters1391" property which could have "tossid=XXXXX" as its arg, but don't count on it...
choiceAdventure1391 = choice.php?whichchoice=1391&option=1&tossid=10320
I worked it out successfully this time:I am confused by the invader bullet. I was unable to determine what scale factor it has, if it really scales. It's an oddball, in any case, since its Attack is meaningless: it doesn't attack at all for 2 rounds and then it insta-kills you.
You've already read that book enough for baker's dozen lifetimes.
That's good to know. We already check for a positive result - "reread the tale and really remember" - so, we alrerady should not increment your skill level when you get that message; you should be pegged at 13.When you try to read a fourteenth copy of The Imploded World you get the following:
and the book remains unread.Code:You've already read that book enough for baker's dozen lifetimes.
Done in revision 19559. Untested.Feature request- add a prompt to spend rare meat isotopes before breaking the prism?
Revision 19560 adds "spaceInvaderDefeated". Untested.Is the Invader fight (and win) tracked? It would be nice to track that with a Mafia property.
This would save a server hit to check.
Done in revision 19559. Untested.
Add questL12HippyFrat to track progress of Hippy/Frat conflict in Kingdom Of Exploathing.
Unfortunately, when you finish it, the quest log says you finished the regular war.
Therefore, having progressed the regular island war is no longer an indicator that the island is available.
Visit the council and whichplace=manor1 before calling user's PostAscension script
Is that incorrect?questL11Palindome never changes from "unstarted" until you equip the Talisman and adventure in the Palindome once yourself.
// In Kingdom of Exploathing, the Palindome is in place.php?whichplace=exploathing,
// not in plains.php. It is visible whether or not the Talisman is equipped
It is intentional. That's just how the quest works in KoE.Also not sure if this is a KoE related change but we appear to have both questL12HippyFrat and questL12War now. The former tracks the war (in KoE at least, haven't tried any other paths), the latter is set after the war is over and you visit the quest log or do refresh quests. Is this intentional?