theletterm
New member
Maybe there's already a blanket way to do this, but it seems to me that it would be helpful to have a way to stop automation if combat is dragging out (approaching the 30 round limit). For instance, say I start burning turns in a zone where there are ghosts but I forgot to equip elemental damage, or on days when there are roaming creatures with high HP totals and stats.
I find the "stop if health is low" to be useful, maybe a dropdown right below it would work?
Not sure the best way to handle combats that last longer than 30 (level 12 island bosses). Thoughts?
I find the "stop if health is low" to be useful, maybe a dropdown right below it would work?
Not sure the best way to handle combats that last longer than 30 (level 12 island bosses). Thoughts?