The maximizer is very useful for finding buffs. But the maximizer doesn't provide a way to specify how many turns to buff for, so I either have to go manually apply the buffs it suggests for that many turns, or rerun the maximizer every 5 to 10 turns to refresh expiring buffs. It would be useful to specify how many turns you want to target. That way if I want to buff up for 100 turns, I can just run the maximizer once.
So if it can't buff for the full 100 turns for one of the buffs, it shouldn't fail in the middle of applying, it should just apply as many as it can and continue on. And please include the number of turns on the maximizer screen itself, not a popup like the sweet synthesis window, that would really be obnoxious. It could default to 1 turn and behave exactly the way it does now, but allow the user to increase the number of turns in a text input field. If you have 10 turns of a buff active, and you ask for 50, it should provide 40 more, rather than skipping the buff because you already have it. I suppose that means the number of turns needs to be specified when you're calculating the buffs, rather than when you're applying them.
So if it can't buff for the full 100 turns for one of the buffs, it shouldn't fail in the middle of applying, it should just apply as many as it can and continue on. And please include the number of turns on the maximizer screen itself, not a popup like the sweet synthesis window, that would really be obnoxious. It could default to 1 turn and behave exactly the way it does now, but allow the user to increase the number of turns in a text input field. If you have 10 turns of a buff active, and you ask for 50, it should provide 40 more, rather than skipping the buff because you already have it. I suppose that means the number of turns needs to be specified when you're calculating the buffs, rather than when you're applying them.