mottsy, please calm down.
Well, yes, ASH is robust enough to enforce a subscription, but let's not get into technical details here. It's all theoretical. NO, I do not think dj_d is laughing all the way to the bank, I'm only using him as an example.
Whilst in the real world, I would tend to agree with you, in this particular case I believe it is the user who offers the bounty for what they think the script would be worth to them, if a scripter sees this as an acceptable bounty, they take up the challenge. If nobody thinks it's an acceptable bounty, then nobody takes up the bounty and the script doesn't get done.
In the case script pricing, holatuwol has this to say.
As per the guidelines laid out by holatuwol, it should be the script purchaser that sets the price.
In the case of dj_d's script, the legwork has already been done. People are now just paying for the script so they can use it, they are not offering a bounty so that somebody can do the work for them, they are paying somebody for work that has already been done.
I fail to see see how offering a pre-made, one-script-fits-all for the low, low price of just one Mr. Accessory encourages people to do more of the leg-work for themselves.
Another of hola's concerns has also been raised, as evidenced by Byrn's actions. dj_d selling his script has encouraged other people to buy/sell scripts.
Let's be realistic here - a monthly subscription is impossible to enforce and I sincerely doubt dj_d is making thousands a month from this. Finally, remember that a Mr. A is not transferable back into cash.
Well, yes, ASH is robust enough to enforce a subscription, but let's not get into technical details here. It's all theoretical. NO, I do not think dj_d is laughing all the way to the bank, I'm only using him as an example.
This misses the point as it assumes it is the consumer who should be able to apply their values and pre-conceptions to the release of a script. This is not the case. The producer is the one who gets to decide that. If the author thinks s/he should be paid for their time, then they can charge an amount that reflects that. If they would rather charge according to what they think the benefits would be, then that's fine too.
Whilst in the real world, I would tend to agree with you, in this particular case I believe it is the user who offers the bounty for what they think the script would be worth to them, if a scripter sees this as an acceptable bounty, they take up the challenge. If nobody thinks it's an acceptable bounty, then nobody takes up the bounty and the script doesn't get done.
In the case script pricing, holatuwol has this to say.
Name a reasonable price for your script [request], based on difficulty and time expected to complete
As per the guidelines laid out by holatuwol, it should be the script purchaser that sets the price.
The idea behind this is not to encourage people to buy/sell scripts -- the idea is to encourage people to do more of the legwork themselves by assigning an often unthinkable price tag to scripts which run on a free engine to a free game, and if they're unwilling to do any legwork, they will have to place substantial material value on the time that others invest in writing scripts they were too lazy to write themselves.
In the case of dj_d's script, the legwork has already been done. People are now just paying for the script so they can use it, they are not offering a bounty so that somebody can do the work for them, they are paying somebody for work that has already been done.
I fail to see see how offering a pre-made, one-script-fits-all for the low, low price of just one Mr. Accessory encourages people to do more of the leg-work for themselves.
Another of hola's concerns has also been raised, as evidenced by Byrn's actions. dj_d selling his script has encouraged other people to buy/sell scripts.
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