Bug Sombreros, ML, and scaling monsters

heeheehee

Developer
Staff member
I was spending some time with my Grill as a Pastamancer in a scaling zone (Deep Dark Jungle), and I noticed that the experience gains from the grill were much too high to agree with the wiki formula (which is also used in Mafia). I decided to look into this.

It turns out that the following formula fits sombrero stat gains:
Code:
rround((buffedmainstat + max(0, ML)) / 4 * (0.1 + 0.005*wt))
where rround is "randomly round" (as seen on Twitch streams).

I also noticed that Jungle Juiced is not currently supported (should be a simple 100*loc(Deep Dark Jungle) for all three Experience Percents), and that the Location Details tab doesn't take into account Experience Percent modifiers.
 

heeheehee

Developer
Staff member
Hm, actually, upon further inspection, it looks like Jungle Juiced actually multiplies with Experience Percent modifiers.
 
Top