For some reason, Slay the Dead seems to not be parsed correctly and results in no item tracking by Mafia. Refreshing inventory manually fixes this.
I noticed this when my script failed to use any evil eyes in the Nook despite them dropping.
Confirmed that this also happens outside the Nook (also in the Alcove).
I noticed this when my script failed to use any evil eyes in the Nook despite them dropping.
Code:
[435] The Defiled Nook
Encounter: spiny skelelton
Round 0: ckb1 wins initiative!
Round 1: ckb1 executes a macro!
Round 1: ckb1 casts SLAY THE DEAD!
Round 2: ckb1 wins the fight!
After Battle: Your Evilometer emits a single beep. The air in this part of the crypt smells slightly less evil...
After Battle: You trench cape ripples as an evil draft blows and then quiets, it feels less evil in here!
After Battle: Your nanites absorb your fallen enemy. Cool.
After Battle: You gain 1 Moxie
Confirmed that this also happens outside the Nook (also in the Alcove).
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