macman104
Member
[quote author=hauntedguy link=topic=102.msg425#msg425 date=1145740143]eek edit- it stops the script if you reach fullness. @_@;[/quote]This will not happen in the next release, or if you download the most current source from the SVN. Holatuwol changed it so over eating does not leave you in an error state.
Also, I ring of aggravate monster to not increase combat adventures. You want monster bait, which is a pixel item, or something like reoderant, or there is also an AT buff that I'm sure a buffbot is providing which increases monster encounters, but ring of aggravate monster will not do the trick for you.
Also, if you use a mosquito or grue type familiar, you could prevent probably ever having to rest. Alternatively, you could load up on soft green echo eyedrop antidotes and scrolls of drastic healing (or medicinal herb's medicinal herbs) and use the following script if you get beaten up
That's for non-ASH, if you want an ASH, with more checks, you could do something like
It's pretty basic, and i could always add more checks to it if you want, like meat and such. But this should be more than functional for you, especially once you get up to a higher level, where it will only run occasionally. Also, you should note that I haven't tested it at all, in addition I just pulled those commands out of memory, so I think they are valid ASH statements, but I could be wrong.
EDIT: Fixed typos and omitted parenthesis
Also, I ring of aggravate monster to not increase combat adventures. You want monster bait, which is a pixel item, or something like reoderant, or there is also an AT buff that I'm sure a buffbot is providing which increases monster encounters, but ring of aggravate monster will not do the trick for you.
Also, if you use a mosquito or grue type familiar, you could prevent probably ever having to rest. Alternatively, you could load up on soft green echo eyedrop antidotes and scrolls of drastic healing (or medicinal herb's medicinal herbs) and use the following script if you get beaten up
Code:
uneffect beaten up
status refresh
use 1 scroll of drastic healing
Code:
if(have_effect($effect[beaten up]) > 0)
{
if(item_amount($item[soft green echo eyedrop antidote])) > 0)
{
use(1, $item[soft green echo eyedrop antidote]);
}
else
{
buy(1, $item[soft green echo eyedrop antidote]);
use(1, $item[soft green echo eyedrop antidote]);
}
}
cli_execute("status refresh");
if(my_class() == $class[turtle tamer] || my_class() == $class[seal clubber])
{
if(item_amount($item[medicinal herb's medicinal herbs]) > 0)
{
use(1, $item[medicinal herb's medicinal herbs]);
}
else
{
buy(1, $item[medicinal herb's medicinal herbs]);
use(1, $item[medicinal herb's medicinal herbs]);
}
}
else
{
if(item_amount($item[scroll of drastic healing]) > 0)
{
use(1, $item[scroll of drastic healing]);
}
else
{
buy(1, $item[scroll of drastic healing]);
use(1, $item[scroll of drastic healing]);
}
}
EDIT: Fixed typos and omitted parenthesis