ShadowRift

Maybe this is niche: But I would like if there was a way to make shadowrift leave Kung Fu Hustler intact. (I could be using Expert Timing on my CS item test if it did.)
 
We use the maximizer to choose your equipment. If you have no weapon or offhand equipped, including "-weapon -offhand" will not consider putting anything in those slots. (I don't think there is a way to tell it "remove anything that is already in that slot", but that's not what you are asking for.)

Try this:

Code:
set VSR.ExtraMaximizerParameters=-weapon -offhand
set VSR.UseSpaceTouristPhaser=false

That second one is the default, but, it's obviously not compatible with Kung Fu Hustler if true.

If you are overdrunk and attempt to adventure here, we'll equip Drunkula's wineglass (which will allow that) and use the phaser (since that item requires you to fight.) Don't even thinking about adventuring in the Shadow RIfts if you are overdrunk and want to retain Kung Fu Hustler.
 
Is there a way I can use a single command to generate multiple 30-turn buffs of shadow waters? I'd like to be able to call something that easily acquires 600+ turns of the effect.
 
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