Bug - Fixed Second Pasta Guardian is not recognized

Terion

Member
I've been using a Spice Ghost(SG) for a while (in Bad Moon.) I had summoned the SG three times today. I got the crystal orb of spirit wrangling, Used the orb to encapsulate the SG, then Used some shimmering tendrils to get an Angel Hair Wisp(AHW) for some bonus stats. I used the AHW in 4 combats, so it had just hit level 2, and out of curiosity, typed "entity" into the gCLI:

> entity

You've summoned a pasta guardian 3 times today.
You do not currently have an active pasta guardian.
Your crystal orb contains Blepblap the Spice Ghost (85 exp).

I can't say exactly, but it seems that after putting my SG in the orb, Mafia didn't pick up on the tendrils being used, and the following uses in battle.

I went and Used the orb in the relay browser (it'll be nice when they fix the name-tracking... the name it used for my stored SG was nothing close to its actual name) and the gCLI reported:

Exchanged Spice Ghost (now in use) with nothing (now in orb).

Using it again gave the reverse: nothing now in use and the SG in the orb; that would be right if you replaced nothing with the AHW. Its like Mafia never identified the AHW joining, and won't recognize it on later exposure.

Sorry I can't pinpoint the problem exactly, but I hope I've given enough info that someone is intrigued and can dig out the cause.
 
Pasta names are based on their initial summoning name, not the name as it changes. If the name bothers you, update pastamancerGhostName to the name you'd like to see.
You can manually fix the missing AHW by setting pastamancerGhostType to Angel Hair Wisp.

Regarding their locations while orbed, you can do this with pastamancerOrbedName and pastamancerOrbedType.

To actually pinpoint anything, we'd need the messages given when you summoned it initially, ideally the HTML, though the session log or other hard data at least makes a start...
 
The code recognizes changes in name as the Spaghetti Elemental grows, in my experience, and saves the new name. I wasn't aware that other guardians also change their name, but name recognition code isn't specific to guardian type.

I've never tried an Angel Hair Wisp, so I don't know what its summoning looks like or why we wouldn't recognize it. Can you turn on logging before you summon it next time, please, and attach the log here after you've summoned it? Thanks.

Edit: The Wiki says that when you summon an Angel Hair Wisp in combat, the message is "You concentrate, and summon a mass of writhing angel hair. A chill perm eates[sic] the air as <name>'s spirit enters it." - the [sic] indicating that yes, there is a space braking that word.

We were searching for "A chill permeates the air as <name>'s spirit enters it." I'll change it to something that will recognize either the current bogus message or the corrected message, if they ever correct it...
 
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That is exactly what I have in my file. Although, "eates the air as <name>'s spirit enters it." would probably do just as well.
 
Yep, looks like there's that whitespace you mentioned. Here's the bit of the source page that seems relevant:

src="http://images.kingdomofloathing.com/adventureimages/angelwisp.gif" width=100 height=100></centeR>You concentrate, and summon a mass of writhing angel hair. A chill perm eates the air as Shaashee's spirit enters it.<p>"<font color=gray><i>I live...</i></font>"<p><p>Your opponent struggles against your entangling noodles, but to no avail.<div id='fightform' class='hideform'><p>

And the name changing part I was referring to was the KoL-side bug where a Guardian's name gets misreported when it's put in the orb; it all gets sorted when the Guardian is brought back. TPTB know about it, as I was told when I reported it in game. But, yeah, AHWs get more letters in their name as they gain levels.
 
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